Preliminary garment authoring guide (Patreon)
Content
FurryVNE release for September will include an alpha version of a bra physics simulation. The sole purpose of this component is for garment authoring, so you can export the character when the breasts are in a "bra" mode.
While we don't have a garment component yet, it's something we've started to implement.
Here's a few guidelines for garment authoring we think are likely to work with our future system.
Roughly, this is how garment authoring will work:
- 1. Adjust character pose and bra options.
- 2. Export character.
- 3. Bring character into 3D editing software.
- 4. Design clothes for the imported character.
- 5. Export clothing.
- 6. Import clothing to app.
- 7. Bind clothing to the configured pose/bra options.
If you're eager to start working on clothing already (even though we don't have it implemented yet), here's how we recommend you do it:
- 1. Make sure the character is in rest pose. (You can achieve this by pressing "Reset pose" (new feature).)
- 2. Adjust the character pose so it will fit the clothing you have envisioned (for example, maybe the character should stand with straight legs rather than spread if you're making a skirt. PRO TIP - you can press SPACE to mirror a node from one side to the other.)
- 3. Adjust bra options.
- 4. Export the character in this pose (new feature).
- 5. Import character in external tool and start designing!
We're currently in the final stages of creating a new build, so hopefully it'll arrive very soon!
- odes