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Several months have passed since we started working full-time on YL2, so we thought it might be a good idea to make a public post summing up what we're doing, where we're heading, and essentially what our vision with YL2 is.

So let's jump straight into it!

What are you doing?

We are developing YL2 - the successor to Yiffalicous. In YL2 we're building the app from the ground up to offer more comprehensive animation and interaction systems than existed in Yiffalicious. This includes a timeline and keyframing system, support for scene and pose changes throughout the interaction, more sex behaviors, a dialogue system, in addition to a vast amount of general improvements in interface, efficiency and performance.

We are also building a character creation system that will allow you to create custom characters that can be used inside the animations and that can be shared in the cloud. With this system, we're trying to push the boundary of what is currently possible to create in a furry character editor. Anything from a small rabbit to a huge hyper muscular bull - from a tall, slender beauty to a chubby shortstack - all of them, everything in between and more will be possible to create in this editor.

How is YL2 different from other projects?

We are developing YL2 as a comprehensive tool for artists to create procedural animations, characters and stories. YL2 is not a game - it is a creation tool, simulator and content browser. As such the requisites for it are completely different than that of a game, and something that really sets it apart from other projects. This also comes with a whole other set of development challenges, as we cannot rely on existing tools to the same extent as we would if we were making a game, since YL2 needs to be a tool itself that enables our users to create content.

Why is it taking time?

The first Yiffalicious was pretty much developed organically, i.e. as a prototype that we kept adding more and more things to, until it eventually started to crack in its very foundations due to the sheer weight of its own size. This time around we're approaching our development from a more "proper", traditional software modelling perspective, so the systems have been designed with much care and thought to get a more robust and dynamic structure. This means we can't take shortcuts to get results fast, we can't cheat, and everything has to be defined in a more abstract and modular fashion.

In the end, this method will pay off, and the results will be much closer to what you'd expected from a professional 3D editing tool, but it does take longer to develop.

We are also developing our app in such a way that every user action can be un-done, which means that for each action we define, we will also have to create its reverse equivalent. Naturally, this essentially doubles the amount of code we have to write for certain parts (in addition to the extra headache of just designing the app in such a way that actions can be reversed in the first place).

A lot of time has also been poured into research - especially regarding the character creator. There are so many things we want to do with it, so many different type of characters we want it to be able to create, but realizing all those intentions into workable ideas and eventually tangible results is difficult. Still, we have been unwilling to compromise our intents. When we say we want to do the furry community justice, we mean it. There are so many times where we could have taken an easier, shorter and generally safer route to get something out quicker, but where we instead chose to walk down a different and uncharted path. With the character creator in YL2, we're trying to do something completely different than what you've seen so far in other character creators. I think this is an absolute necessity if we are to push character creation in a new exciting direction, offering something truly new and unique that will live on for a long time. Otherwise we would just propagate old ideas and become yet another generic character creator.

How far have you come?

Right now we are focusing our development efforts on getting the character creator out. While we will continue to add new content and more features to it for a long time, its foundations are starting to shape up nicely. I would say that around 75% of these foundations are done, so we are getting close to an alpha release of the character creator.

Once we have this character creator in a state we are happy with, we will resume working on the interaction and animation systems. We have already done a lot of the core stuff for the animation engine, but the code for intimacy interactions is still missing. This time around we also want to define more sex behaviors than simple thrust-hump, things like hand jobs and oral, among others (although the first release of the interaction systems will probably only have thrust-hump, for starters).

To give you an idea of the amount of work we've put into YL2, Yiffalicious was around 41,000 lines of our own code (not including shaders or backend). Currently, YL2 is around 39,000 lines of [our own] code, and we haven't even begun with any of the sex interactions yet! (Proof 1, Proof 2) So things are definitely happening and have been happening fast (writing those 41,000 lines of code took several years for Yiffalicious, and here we are at 39,000 lines after a couple of months), it's just that the development technique we're using is meticulous.

When will we see an alpha?

We are hoping we'll have an early alpha of the character creator out sometime this spring, and an early alpha of the interaction systems later this year.

How hard will YL2 be to use?

I like to think of YL2 as being made for two different moods - either you're using it as a creator, or you're using as a consumer. If you're a consumer, YL2 will be very easy to use, as you mostly browse through and watch other people's content that have been uploaded to the cloud. However, if you're a creator, a bit more will be required from you. There are many new concepts introduced in YL2 compared to Yiffalicious, but in general these terms should be familiar to you if you have some digital content creation experience. Things like timelines, keyframes, references, layers, masking, blend modes, coordinates, textures and channels. YL2 will be much easier to use than 3D modelling and animation tools though, and for the interaction systems we're thinking of offering two different modes - an "easy" mode that is similar to how Yiffalicious works right now, and a more "hardcore" mode that offers more depth.

As for the character creator, it will be something in-between of a character creator you find in games, and 3D object manipulation software. We think striking this balance was necessary to offer something that has depth and will on for a long time, even though it means it comes with artistic responsibility. (But that can be said with any character creator, really.)

Naturally, tutorials will be made closer to release to quickly get you going, so even if you don't have that much 3D experience you should be able to create something interesting.

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Alright! So that's what we wanted to say.

We hope this gave you some answers and hopefully a better insight of what exactly it is we're trying to do.

We also want to take the opportunity to thank all of our patrons for the amazing support you guys provide in this development endeavor. Thank you guys so much! We recognize this is a unique opportunity, and we will try our best to live up to your expectations.

Enjoy your weekend!

- Yiff crew

P.S.

Uncensored version of the character in the image above can be found here.

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Comments

MudWolf11

Very eager to see what you guys come up with, keep up the great work! Also, lovely lady you have there~

Anonymous

Gazuaaaaaa~!

Anonymous

What about VR support? Yiffalicious is still the best adult VR experience I've had so far

yiffalicious

Definitely something that will be implemented, but character creator and interaction systems take priority.

MrSafetyLion

Hot damn! Now this is an amazing concept of a furry game! :O

Anonymous

If you're looking for a good idea for a character creator I'd hunt down Fek, the creator of the game Rack 2: Furry Science. The character creator in that game is pretty good and is fairly vast as it stands currently (Rack 2 is in it's Alpha phase but hot damn does he have a good game thus far). I'm not sure if he'd be willing to lend any aid as his time is spent developing his game, but there's no harm in trying.

yiffalicious

Sure, we know about his project. However, our development approach is completely different from his, and as far as the technical definition of the characters go, our ambitions are far greater. That's by no means saying what he's doing is bad, just that we have our vision and our way of doing things, as I'm sure he has his.

Anonymous

Wow , amazing work guys <3

Dark Sura

What you are creating looks very good. Do you have plans to include VR functions?

yiffalicious

Absolutely, VR will be implemented eventually. Character creator and interaction systems have priority though.

Anonymous

Looks great, guys! Greatly anticipating your first alpha release of YL2.

Anonymous

I am now an enthusiast. I started getting better at creating interactions. +30 on one of them. I enjoy creating these interactions, but what would the system requirements be by question. I know it would be a ball park answer but, I would like to know just in case. If i need to update anything. I also love your take on the situation, when you know you got to start on a new.

Anonymous

Wait, you mean we will animate our own poses? Like transition from standart pose to oral? But anyways things looks bright and yeah i agree, this is not a game, for me this is sandbox app with incredible tech mechanics without competitors.

yiffalicious

Thanks dude! It's a bit too early for system requirements, but we're trying to make it run well on a 5 year old mid-range gaming rig. If your computer supports Shader Model 5.0, that will be beneficial as we make us of DX11 features and compute shaders.

yiffalicious

You can animate freely like that if you want to, but we will also provide "solvers" that make setting up intimate interactions much easier. You will be able to change the poses over the duration of the interaction.

Anonymous

How are you guys planning on handling the faces/heads? Everything I see seems to be based on the same artistic style as far as the features go. Hoping for the ability to go for a drastically different feel as to how the characters look.

yiffalicious

You'll be able to browse through an ever increasing selection of different heads from different species. Each head will also have properties to change its appearance, for example make it look more masculine or feminine. Hopefully you'll find something to your liking. I think the heads, as the rest of the content in the app, will share a common art direction.

Craket

Thanks for showing confidence. YL1 was already an amazing sex simulator that I think has tech that already was breaking grounds as a sex simulator. But seeing the progress to YL2 makes me think this will be amplified. I do hope the character creator will be a good one. I still hope that it also does not loose away with new ideas either. So far most of it was things we & you always wanted.

Silent Six

Will there be human characters or mods? Or at least eventually?

Anonymous

Are there any additional scalies planned? Dragons are great, but what about lizards, turtles, snakes, gators? And birds? Also, will there be male, female and herm versions of each character, or will that be up to us with the character modeler?

yiffalicious

Oh for sure. Once we have all systems in place, we can just keep adding more and more content to it. So more varieties of scalies and other species will definitely happen. Each species will be possible to create as a female, male or herm, and every body shape can be applied as desired on each gender. For example, this means you can create a very feminine male, or a very masculine female. Shape and gender are separate concepts in YL2.

Anonymous

will male genital slits be available in the character creator?

yiffalicious

The app in general will allow sheathing and unsheathing shafts, as was shown in a previous post and demo. <a href="http://forum.yiffalicious.com/discussion/1189/yl2-erection-sheath-physics" rel="nofollow noopener" target="_blank">http://forum.yiffalicious.com/discussion/1189/yl2-erection-sheath-physics</a>

Anonymous

Would it be possible to fix your use of the term "Futanari"in YL1? Futanari is the Japanese term for feminine hermaphrodite and it irks me that you used Futanari to dictate shamale/newhalf characters. (if you havent already) Thanks for your time.

yiffalicious

I think we'll go with the terms "male", "female" and "herm" in YL2. Or rather "dick", "dick + vagina", "vagina" for genitals (from an engine standpoint, there's no concept of "male" or "female"). Since body types and genitals are separate concepts, a dick-girl would essentially be a male but with tits and a generally feminine appearance (a male with a female body type).

Anonymous

pretty model. Looking forward to the release.

Anonymous

If YL2 is going to go big, Why not add C-boys. dip into transgender a bit more, and add a bit more play with the body types. I know its not as easy as it sounds but i hope it gives you ideas. After all, I really enjoy the creation tool aspect of your original. And curious...is it possible to put in another furry, maybe an Elk or Moose?

yiffalicious

Since body type and gender are separate concepts in YL2, you'll be able to create c-boys. We'll keep adding species. Can't say when an Elk or Moose would be added though.

Anonymous

Has it VR support?

yiffalicious

It will eventually get VR support, but the first builds focusing on the character creator will not.

Anonymous

Doing a proper full on humanoid species is probably a bit too much work given the goals of your project, but perhaps a sort of generic humanoid "anon" type species (no face no species specific traits, etc) might make for a useful addition to the game? A lot of the sorts of people that would want humanoids in a furry porn game would mostly want them for self inserting and a generic featureless species accomplishes that, without too much effort, while also being useful for any type of solo focus content.

Anonymous

Dunno if you'd ever even considered it before or if you could imagine yourself putting it in, but could be cool with Alien species put in as well, or a way to make our own species. I had a question regarding whether or not the project is going to be free or if its something you'd have to pay for.

Anonymous

Is it planned to add feral? That would be great.

Anonymous

What about the old models / characters? Will they have a remodel?

yiffalicious

Yes. We already have Bunny and Charlotte. Maya will be shipped with the next release soon!