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Another round of improvements and bug fixes seemed necessary to continue to improve quality. This will be the last 1.20.0.X patch. The next release will be 1.20.1 and will feature the Hub integration. No ETA on that yet.

Use VaM_Updater.exe in your install folder to get the update. If you don't have VaM yet, see this post for everything you need to know: https://www.patreon.com/posts/downloading-and-32794384

Release Notes:

Features:

  • added session plugin presets, including a default preset that can load at startup
  • added scene plugins and presets that attach to core control and save/restore with scene
  • added paging to the file browsers for when limit is hit - can also be used to set a low limit and only use paging (instead of scrolling) to navigate

Tweaks:

  • Hair Creator scalps UdaneScalp, KrayonScalp, LeytonScalp, SoleilScap, and OmriScalp can now all have custom textures set in the Scalp Materials tab
  • package Unpack now preserves datetimes of files
  • obsolete directory cleanup now scans for minimal set of directories 
  • added option to store Pose Presets without bones to mimic how 1.19 and earlier Pose Presets worked 
  • added back Snap Bones To Pose functionality for Pose Presets that don't include bone positions and rotations

Bug Fixes:

  • fixed issue with FreeController no longer sending move events when the control was linked (which happens during grab). This broke Timeline and the UndoRedo plugins that use these events. Was working with Timeline to make things more efficient and the fix for that was buggy
  • fixed UI text corruption issue
  • fixed so world UI is opened on start if migration or obsolete file panel needs to be shown
  • fixed invisible panel blocking UI* atom interaction
  • fixed issue for load of textures not asking to be compressed being forced to width and height that was divisible by 4. Fixes some MacGruber PostMagic textures (Chomatic Aberration only) that are 1 pixel high.
  • fixed issue with session plugins clearing on scene load
  • fixed lHandControl UI to show the on possess disable controllers list
  • fixed issue with soft-body physics auto-radius and manual radius not responding correctly to live user interactions
  • fixed issue with breast hard colliders not storing with breast physics presets
  • fixed issue with morphs with bone adjustments causing more stuttering than usual when adjusting
  • fixed issue with PantyRegionScalp texture folder not getting set properly
  • fixed issue with certain audio files that terminated samples early not loading correctly
  • fixed issue with quickly changing scene-type assets in CustomUnityAsset atom causing infinite hang of load
  • fixed issue with incremental package refresh not considering Unpack/Repack/Restore Original correctly
  • removed General Preset presetName from default scene json
  • fixed corner case issue where inactive male Person put back into pool between scene could cause the skin to not initialize if the next scene to use that Person was female and used female3 skin

Comments

Opticon Studios

I'm so impressed with this game and the developers, thanks for including pagination to browser. It's a good feature :) cheers

Anonymous

Thankyou for your hard work on sorting out these minor issues.

Anonymous

audio loading in scenes is broken please fix this issue fast

Anonymous

without audio the scenes are frozen

Anonymous

Url audio 00.wav is broken which makes the scene frozen please fix this

Anonymous

Some audio files are not loading when opening a scene which leads to an endless state of loading and a frozen scene. And UIAssist can only be loaded as a scene plugin and not as a session plugin. I know you didn't create UIAssist but maybe that information is useful somehow. btw: what's the difference between scene and session plugins?

Clayfacer

audio loading now bugged

Anonymous

QUICK FIX FOR THE AUDIO LOADING BUG: the problem seems to occur if a scene uses audio files from a var package. Audio from normal folders on my hd has been loaded. To "fix" the problem extract the package with the audio files to your VAM folder and remove the package from your AddonPackages folder. You can extract .var files with 7zip, for example.

meshedvr

Well it is clear I broke audio loading in many cases while fixing another audio bug. So I guess there will be another 1.20.0 patch. I will get it fixed tomorrow.

Anonymous

my audio files were not from a var package and they will not load.

Opticon Studios

When in the scene navigator I like that there is a Favorites Button, Would it be worth adding a button / sort mode that shows all the recent opened items? cheers

Anonymous

you can nearly do the same that what you want by sorting to new to old

Anonymous

URL Audio Bug and Session Plugin Bug (for CUA manager) here

Anonymous

You're right. I also noticed that there are some files which simply do not load generally - no matter where they are coming from. I ended up converting these files from .wav to .ogg. Then I was able to import them again.

Anonymous

Same as Merrick8444, Now URL doesn't get green light at all even file is there. I switched back to 1.20.0.8 I hope you can fix it.

Anonymous

The latest version of CUAManager works in VaM 1.20.0.10, just make sure to download it from the VaM hub.