Home Artists Posts Import Register
Gumroad has gone full retard. While we watch it sink, check out the archive password sharing.

Content

The last two weeks were spent smashing bugs, making tweaks, and adding some new content and features all based on community feedback! Shown in this image is the new breast soft physics self-collision option as requested by a long time backer (thanks MiniMax!!!)! Also shown are the new UISlider and UIToggle atoms, allowing for trigger controls to be placed in-world. Your input is important and welcome to help further improve VaM. Join us on Discord if you haven't already to make further suggestions, report on bugs, and check out the great community content being released there. Get the Discord invite by linking your Discord account here: https://www.patreon.com/settings/apps

Plans

1.X will have one more major release, 1.20, and then primary focus will be shifted to 2.X, as mentioned in older posts. More details of 2.X will be in future posts. Here are a couple of older posts that describe the rough plan: https://www.patreon.com/posts/33214601 https://www.patreon.com/posts/33310690

1.19.2 Download and Install

Just use VaM_Updater.exe in your existing install area to get it. If you don't have VaM yet, see this post:  https://www.patreon.com/posts/downloading-and-32794384

1.19.2 Release Notes  

Features:

  • Soft Physics: New self-collide option for breasts (off by default to not break existing scenes)
  • Soft physics: New parameter “Fat Collider Depth” for breasts to control offset of collision from surface
  • Packaging: new preferences system: ability to add user notes and toggle if morphs should be preloaded
  • Packaging: new option in builder to specify if package is a morph pack, meaning morphs will be preloaded by default (user can turn off if desired using the new user preference for this)
  • Packaging: browse by category. Packages are auto-categorize based on what they contain
  • Packaging: added ability to unpack, repack, and restore (from copy of original). This allows editing of contents.
  • Packaging: added new minimum version option in addition to exact and latest options.
  • Morphs: on demand morph loading. If package is not set to preload morphs, morphs are only loaded if called on

Content:

  • Scenes: 2 new sample scenes demonstrating new breast physics options and new UI atoms: “Breast Play” and “VR Breast Play”
  • New Atom: UISlider – works like VariableTrigger but is controlled by in-game Slider with customizable text and panel
  • New Atom: UIButton – new trigger-style atom that allows control of params through an in-game toggle with customizable text and panel

Tweaks:

  • Hair/Clothing: added auto-fix of missing or moved items
  • Hair/Clothing: customization UI now shows item display name at top
  • Soft Physics: improved nipple physics
  • Soft Physics: minor improvements to breast collision when breasts are squeezed
  • Clothing Creator: Load Existing… now has package shortcuts for browsing 
  • Hair/Clothing Creator: duf file browsing now shows shortcuts matching registered DAZ Studio library paths
  • Packaging: now hide disabled packages in package manager unless new “Show Disabled” toggle is checked
  • Packaging: missing references are now shown in yellow instead of red if another version of the missing package is present
  • Packaging: builder now creates <var>.depend.txt file to list references (uid, creator name, license, and link) the package has in human-readable format
  • Packaging: now have independent reference storage options for standard packages and packages that contain scripts. Default is for scripts to use exact version. Default for standard packages is to use latest.
  • Packaging: package builder now preserves DateTime of original file when fixing references to allow for better sorting
  • File Browse: Directory option and sort-by are now saved as user preference and apply across all browsers
  • Legacy Presets: now support var packages and shortcuts for browsing
  • Misc: Screenshot during save can now be skipped (in case you are overwriting a save but want to keep existing screenshot)
  • Misc: Screenshot UI shows up better in monitor mode now
  • Materials: can now adjust render queue for transparent mirror materials
  • Materials: UIButton/UIText/Simple Sign now have render queue control

Bug Fixes:

  • Hair: fixed issue with scalp materials not working with CustomScalp after import of scalp
  • Skin Materials: Fixed issue using custom spec/gloss/normal textures (and not diffuse texture) on skins that had texture set switch options
  • Soft Physics: fixed issue with soft-body collision not working when adding Person atom from UI
  • Soft Physics: fixed issue with auto collider radius not taking effect immediately after turning on “Auto Fast Collider Radius” toggle in the UI
  • Triggers: triggers that use receivers on Person skin no longer reset receiver to “None” when changing skins
  • Triggers: fixed issue with triggers with start/end times near start/end of the timeline not always triggering properly when timeline was looping in either play direction
  • Materials: fixed UIButton/UIText/Simple Sign render sort issues
  • VAC: fixed issue with newly created VACs not loading scene file inside
  • VAC: fixed file sharing violation error when creating a vac with a loaded CustomUnityAsset assetbundle
  • Packaging: fixed issue if last character type into package name was an illegal character
  • Packaging: Fixed builder so Add File and Add Directory now have navigable directory stack to last location after choosing a file/directory
  • File Browse: Search field not clearing on directory change
  • File Browse: fixed UI overlap issue with directory browse inside a package
  • File Browse: fixed issue with navigating subfolders with new filtered shortcuts
  • File Browse: fixed issue with duf file browsing not showing thumbnails
  • Packaging: fixed physics glitching when packages are refreshed
  • Packaging: fixed issue with thumbnail not loading in clothing/hair creator if item was in a package
  • Morphs: transient (scene-loaded) morphs are now correctly added based on display name instead of morph name. Fixes case where transient morph had same morph name as existing morph but a unique display name.
  • Morphs: fixed error message when loading custom morph when vmb file is missing
  • Packaging: fixed issue of contents of older VAR package not being shown if a newer version of the package is present, but disabled
  • Presets: overwriting a preset and taking a new screenshot now properly clears the existing thumbnail and loads the new one

Files

Comments

Anonymous

Thank you wow

Anonymous

Bullseye

Anonymous

where is the new scenes?_

Anonymous

Some of my "looks" crash Vam. During the "look" initialization a Unity error message blinks for a split second and then VaM shuts down. 1.19.1.0 worked just fine. Any incompatible morphs I should be looking at?

Anonymous

Was fast release. Thank you :)

Anonymous

Thank you for this update!!

Anonymous

Also, "Load Look" brings up the "Load Preset" browser. One can't replace a look in a scene anymore. I guess we'll have to wait for the bugfix.

Anonymous

Maybe just wait a year for the 2.0 lol

Anonymous

Unfortunately "Load Look" is bound to the appearance folder. EDIT: As a fix I had to duplicate everything (textures and all) and put in inside saves/person/appearance and now it's working...

Anonymous

For whatever reason, some clothes seem to be "transparent" against the background. Not against the body, but just the background. This is not supposed to happen.

Anonymous

I get a "fatal error occurred" when I try to run VamUpdater

Clayfacer

Seems kinda lame none of my stuff will be compatible with "2.0" what a waste

ToOreosOneCup

not really sure if its just me or not but i cant move up and down.. my right joystick will rotate left and right but wont move up and down :( really frustrating

Anonymous

Go to Navigation and uncheck "Navigate Lock Height". Not sure why that's a default tbh

Anonymous

Hello to you, I don't know if this is the best place to ask my question but I have to start somewhere ;) following the update I encounter a big problem of loss of performance when switching from the latest version of 1.18 to this one. To give you an idea I'm shooting at 20 fps on average on an empty stage with only one person dressed. ( 2080 ti ) in medium setting. If you have an idea of what I could see and do to solve my problem, thank you in advance ;) PS : I would like to take this opportunity to congratulate you on the excellent work that is being done on this incredible software.

FEYADA

Good day. I really want to play your VR game. Can you advise which glasses are better for this to buy?

Anonymous

i cant find the add atom button how do i add assets/atoms to my scene??

Anonymous

I just wanna say I love your content for VaM so far! Keep up the amazing work Meshed :).

Mm300

hello, recently I have experienced with an import clothing problem. I used the autofit from G8 to G2 male but when i try to import that specific clothing it says:"import failed object reference not set to an instance of an object" it only happens to that specific clothing and I dont know why. If someone is familiar with this issue and can help I would really appreciate it!! thanks in advance.

Anonymous

if no one answered yet, export the cloth as an object from daz to blender. check it out in blender, check the normals, check the uvs. Blender can normalize the normals, and you import it back to daz, and use the transfer utility to apply the bones back to the object. Then try importing to vam.

Anonymous

Wow thank you for this, been having this error for a while, works every time!!