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Patch coming tomorrow for the new version of MGG, it will fix an error which was preventing Holstaurs from residing (actually, it was just checking for an extra requirement by mistake), and a simple nav error which was making it hard for monsters to move around. The Nav error was actually because I was rebuilding the Monster wandering system, but forgot to compartmentalize those changes. Sorry about that! 

I'm aiming to totally revamp the wander system for version 1.05b.

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