Home Artists Posts Import Register

Downloads

Content

Update Notes

Update: Audio device latency control was removed completely as it seemed to be causing problems with certain audio drivers (very delayed audio, stuttering playhead, among other things) and wasn't really useful anyway.
Update: Blockhead will now always request the default latency for the selected audio device.
Update: A different exception handling method is now being used on Windows to catch crashes, so now if I did things properly then I think a crash dump should (almost) always be generated even if the crash didn't occur in Blockhead code (e.g. in Godot)

Update: View can now be zoomed out much further
Bugfix: Possible crash while moving around a sampler block while frames are still loading
Bugfix: Possible crash when opening the input panel for the first time
Bugfix: Definite crash when input buffer view changes after at least one buffer chunk has been destroyed
Bugfix: Waveform doesn't always visually update while LODs are being generated
Bugfix: Approximate buffer time label in input buffer configuration panel doesn't visually update


Links

Known Issues: https://trello.com/b/MT1A3Zob/blockhead-issues
Discord: Blockhead (discord.com)
Wiki: blockhead.website/dokuwiki

Comments

No comments found for this post.