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Gumroad has gone full retard. While we watch it sink, check out the archive password sharing.

Downloads

Content

Installation Instructions can be found here.

The code for this month can be found here.

This includes the Beta v0.1.2.6m build, and represents our ramp up to the 0.1.3 release with floor 8 and the conclusion of the poacher's story arc.

Additions

  • Added a new animation and UI for hatched monsters
  • Added new background images to the “standard” character card, for selected characters

Changes

  • Updated dialogs to allow using the configured “Interact” key(s) for skipping single lines, in addition to left clicking.
  • Improved some tooltip positions
  • Crops planted after 10pm count as having been planted for the next day, so will not die at midnight if not watered.
  • Reduced the price of Sourhead seeds from 20 to 10
  • Monsters working on farm fields now prioritize crops that are further along in the growth cycle
  • Reharvestable crops now only have a chance to drop seeds on the first harvest
  • Tuned Kelpie boss combat so that they cannot remain submerged for too many turns in a row.

Fixes

  • Fixed some issues with possible active ingredient selection after cooking/experimenting.
  • Fixed Female Cat pregnant and sleep animations being swapped
  • Fixed the Breeding/Harvest window not always opening to the correct group
  • Fixed issue in Yonten dialog, where stocking option would constantly repeat when trying to stock during hot weather.
  • Fixed a bug with resolving the rarer trait to inherit, when resolving exclusive traits
  • Fixed new weather always rolling as snow during summer event. Fix won’t affect already saved/predicted days, only future ones.
  • Fixed a bug in Headhunter ability targeting
  • Fixed a bug with bloodline trait slots not resetting when switching been monsters in ancestry
  • Fixed description of cat Nine Lives trait to no longer indicate that it has multiple charges. For that trait, grade determines chance of triggering, which can only occur once per day.
  • Fixed a number of layering and collider issues on the farm
  • Fixed issue in Edline’s Royal Match Maker date sparkles would disappear behind an invisible box above the fireplace.
  • Fixed issue where monsters in your party wearing Sebastion’s Shackle would appear invisible with a slight outline instead of appearing as a ghostly shade of blue.

Comments

Anonymous

AWESOME NEW BUILD!!! I LOVE THIS GAME IS ALWAYS BETTER AND BETTER!!!!

Anonymous

Hey I see you're using Mono and including a POSIX helper, is there any chance of a Linux release? My laptop struggles to run this under Wine even though it has an i5 processor.