Home Artists Posts Import Register

Content

Been hard at work on this set for the comic!

Here's a little closeup of how the courtyard area is coming. There's lots left to do on this area, as well as the interior halls and front driveway. The good news is that things are progressing a lot better than I imagined; I was particularly proud of how the water and wet tiles came out.

I had originally planned to migrate this set to Maya/Redshift, but I think Blender is proving quite capable, even despite some of the little issues I'm getting (like a few stray fireflies or some known issues with shading lower polygon meshes).

I'll likely stream within the next day or so to continue work on this for those who like to watch me work on it, so I'll see you then!

Files

Comments

Viro Veteruscy

Ooo, lookin' good so far :3

Toddly

This is beautiful I love how you drew the water

Jem

What a beautiful backdrop for a bountiful blend of bare-bottomed businessmen.

Roco Vailo

Question, how long does it usually take to model these sets? Do you use premade assets combined with making your own? I've thought of using 3D to better my environments, just been such big thing to dive into.

zaush

It really depends on the set, some sets I can get done in a day or two, some sets take over a week. With how much they add to the comic and how many panels they're featured in I think it's more than worth it, but it is quite a lot of work. I try to find as many assets as I can that can be used out of the box, but also end up making quite a lot of em. The set here is all from scratch, but I will be bringing in premade assets for the plants and most of the furniture.

Roco Vailo

Good to know! You use Maya, yes? Why do you use Maya over other alternatives like Blender?

zaush

Usually I had used maya because it was the only reliable middleware to render with redshift, but for stills like comics, I don't necessarily need the extra render speed I get from redshift. For this project I've moved it over to blender/cycles.