I had hoped to have the actual update done by the end of the month, but as seems to be the trend this year, I ran into some issues. Either way, I wanted to keep y'all posted.The next update will be primarily focused on my flash games: Rack 1, Bedplay, and Midnight Fireworks. Specifically, focused on preparing them for Flash's scheduled end-of-life, which happens in a little under 60 days. The update will include cleaned up downloadable and mobile versions for each game, and I'm also looking into full conversions to pluginless adaptations of each game. Naturally, I'd also like to include some new features/functionality with these updates, like new toys and such.Anyway - I'm still not dead, and I'll keep y'all posted!
Rack 2 v0.2.12
Changelog:- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds and lower pain sensitivity.- The objective system has been overhauled. A couple objectives that were not working before have been fixed, and several new ones have been added. Notably, the game will now automatically generate random objectives for you whenever you're running low. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably). There's currently one randomly-generated objective for each color of specimen, but more will be added, soon.- I've started setting up the estim crafting branch. You can now unlock and order an Electroforge, which is used to craft estim toys. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim (when held close to the subject) or painful punishment zaps (when held far away from the subject) to your subjects.- The RackNet login system now includes a password recovery feature. As part of some changes to the way password security is handled, all user passwords have been reset. I know this is a pain, and I apologize, but that's the nature of dev builds.- The research hologram puzzle system now has an auto-solve hotkey: TAB. Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement).- Several bugs have been fixed, especially regarding material/shader issues and a few translation errors.- I've updated the game's engine, to take advantage of the latest Unity performance improvements.- I've set up a new reticle UI widget to help pretty up several interactions. Several interactions have had their interaction reticle ranges tweaked and polished. Some interactions have had their animations polished.- As always, this update brings a handful of new known bugs that I'm still working on. The two biggest ones that I'm working on are: shader problems with the lab editing wireframes (pink) and embellishments on freshly-generated characters (white), and updating the basic walk physics. The physics engine changed, and now, with a little force, you can just walk through everything; thanks, Unity.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said contentWINDOWS 64-bit: https://mega.nz/file/8BpxlLaJ#nfU8IGBAaBed04MI4q_t6LCoiGXia7q85yfnpppTj50WINDOWS 32-bit: https://mega.nz/file/JAhDWSzL#S8UFinmnvLv-TDQpdZEKVhUedT-_y0aaTkdWFsYH95UMAC: https://mega.nz/file/1FpR3CSI#L3F267nachWQs4Ql80tP1-SzFRUTT5brkkzB0xET70IMAC (OpenGL): https://mega.nz/file/pF4AjYpZ#2BQB2ImkuPz1AydlyLIs-20vgD0jPaTLLreLqu5SIvsLINUX: https://mega.nz/file/1FpR3CSI#L3F267nachWQs4Ql80tP1-SzFRUTT5brkkzB0xET70I
Status Update: Rack 2 v0.2.12 / Rack 1 v1.2.1
Hey folks!Communication continues to be one of my biggest weaknesses, but I'm alive, and with good news: the next update should (finally) be out by the weekend! (Update, Sunday afternoon: I'm packaging things up, now!)Some of the key notes:- The pain system has been entirely overhauled. All pain-causing interactions have been rebalanced/polished. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds.- The objective system has been overhauled. A couple objectives that were not working before have been fixed, and several new ones have been added. Notably, the game will now automatically generate random objectives for you whenever you're running low. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably).- I've started setting up the estim crafting branch. You can now unlock and order an Electroforge, which is used to craft estim toys. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim or painful punishment zaps to your subjects.- The RackNet login system now includes a password recovery feature. As part of some changes to the way password security is handled, all user passwords have been reset. I know this is a pain, and I apologize - but that's the nature of dev builds.- The research hologram puzzle system now has an auto-solve hotkey: TAB. Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement).- Several bugs have been fixed, especially regarding material/shader issues.- I've updated the game's engine, to take advantage of the latest Unity performance improvements.- I've set up a new reticle UI widget to help pretty up several interactions. Several interactions have had their interaction reticle ranges tweaked and polished. Some interactions have had their animations polished.Additionally, I've been working on getting my other games ready for the upcoming Flash EOL. In particular, I'm working on Rack 1, which has not yet been very well optimized for mobile / desktop play. Fortunately, the optimizations that I'm making should also allow me to include a feature I've been meaning to tinker with for some time: palette-swappable test subjects. That feature might not be ready by the weekend, but I am hoping to have a mobile-ready APK done by then!
Checking in - sick
Hey folks! Realizing that it's been a while since an update, just doing another quick check in. Things have been crazy, and I hope y'all are staying safe and well out there.I've been getting over some sort of sickness. The doc says it's probably not C19, but some form of bronchitis or infection. Test results should be back soon, then I'll know for sure.Either way, I'm still alive and kicking (and coughing, mostly).Stay safe! <3
Just a quick status update, because someone pointed out it's been a long while!I'm still alive, and still workin'. Not fast enough, as always, but I'm not dead.Thankfully, not C19 positive, but I've got two family members in nursing and one who got quarantined, which has been weird and a little scary. We've also had to make some changes with the housing situation. It's been busy and hectic. But I'm still chippin' away.The next R2 update is focused on more reticle polish and animation polish. I might try to include some new toys, because I know these body-on-body polish updates are boring and not shiny and new and exciting.As always, please lower your payments/support if you need to, especially with all this crazy shit going on. This game is going to be free when it's done. You should only be supporting me if you're in a good financial position to do so; I'll survive just fine.On the side, I've also been doing some continuation of the old Mustard comic, to stay sane. I know some of y'all enjoyed those doodles; I'll try to post new pages here, first, as thanks for stickin' with me. Y'all are wonderful. <3
Rack 2 v0.2.11
Changelog:- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera angle, and that the player's movements line up with their input pattern.- Feedback is now displayed intermittently while interacting with a subject via particle effects, so you don't need to keep looking over at the monitor to tell whether you're going too fast / slow.- Reticle positioning and upDir alignment has been completed for all 71 of the body-on-body interactions currently in the game.- Some animation polish has been done for 10 body-on-body interactions: hand.polishCock, mouth.cunnilingus, mouth.rim, hand.teaseMouth, mouth.lickBalls, mouth.lickClit, mouth.lickCock, mouth.lickFeet, butt.grindOnCock, and vagina.grindOnCock- Base sensation and arousal values have been polished or modified based on playtesting and feedback for 9 body-on-body interactions: penis.rubClit, hand.crushBalls, mouth.biteAss, mouth.biteBalls, mouth.biteClit, mouth.biteCock, mouth.biteFeet, mouth.biteNipples, and mouth.suckToes- For a full list of changes, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/edit?usp=sharingDownload Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said contentWINDOWS 64-bit: https://mega.nz/#!REgw2KYK!7jgJzoKOHf39T_uJE9cQc065rOUjoR5HS0lr3RnSuPAWINDOWS 32-bit: https://mega.nz/#!hRhWmahK!41wUKy_6isKbzjRCuOcPrgevskBlCPAqUXHRK-5YoIAMAC: https://mega.nz/#!hRhWmahK!41wUKy_6isKbzjRCuOcPrgevskBlCPAqUXHRK-5YoIAMAC (OpenGL): https://mega.nz/#!lN4QCSDI!lpp5zNi6aD3AljGs2ZS9vo5m6cOpt0Yp7SPpYH6_01QLINUX: https://mega.nz/#!xQ5kUYyK!xfrjWqAGyyiBPLfG7efIp5NiIxD29XajhBRB4bGZ_K8
Status Update (v0.2.11)
Ey folks, just checking in!The next build is coming along, and I hope to have it out before leaving on a short trip mid-February. In this build, I've finished refining the pleasure and arousal values for all body-on-body interactions (and fixed a few that were off, thanks to your reports!), and I've started running down the list and cleaning up reticle positioning and input bounds. In other words, I'm polishing the interaction interface so that the mouse movements feel natural when touching, stroking, spanking, etc.The next step after that is what we've all been patiently waiting for: cleaning up the animations themselves and making sure things look pretty in motion. That'll likely kick off in 0.2.12.After that, I'll be able to safely say that the body-on-body interactions are all good to go, and my plan after that is to take all of these loose systems that I've built and combine them into a proper game format: the 3D analogue of that old Rack v0.1 demo that started this whole adventure, years ago, ready to be expanded with toys and content.There are many experimental systems I've tried over the past few years that I enjoy and plan to refine (e.g. chemical processing, lab editing, the research system), as well as many experimental systems that I think are busts (e.g. the inline dialogue system, the tutorial segments) and will likely scrap to pare the game's scope back down. It's no surprise that the scope of this game has spiraled beyond what I originally intended, and biting off more than I can chew has turned this project into a monster that I'd desperately like to tame.For what it's worth, I'm also considering contracting an artist to help me wrap things up. I'm not ready to start posting job openings or anything just yet, but if you happen to be qualified and interested, feel free to shoot me a message.Anyway - this is just my regular reminder that I'm not dead, and I'm still working!
Rack 2 v0.2.10b (Full)
The full release of the earlier development builds (plus a little more)!Changelog:- At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms of getting the subject (and the player!) off - check the spreadsheet to see which ones are still being worked on: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/- The bug that was causing the screen to melt when selecting a test subject (or occasionally while in the shower) has been fixed- Several new bugfixes have been made in regards to the long-standing "TriLib bug" (where embellishments and clothing don't load, or load with white textures), along with some new reporting mechanisms to help me track down where and why the bug still happens for some users.- A new toy has been added: the vibe wand! Once you've unlocked it, you can craft it at the Gyro Dock.- I'm aware that the bugtracker is being eaten alive by bots. My disappointment with the bugtracker system I'm using is immeasurable, and I intend to switch, eventually.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!8RBznSaA!1RMYqjlbh-XFVEO8LMnYw0Ot_AviaXTMs4fxnkrSBBcWINDOWS 32-bit: https://mega.nz/#!gRZ0GaLR!6KPe6Hxzjr-nHnJn04aUMyOyjWCD-cVr2ezNnYMBuzAMAC: https://mega.nz/#!hZIGkA5Y!5_J7FOAzZGye4hE2iZqYFNuIDaOVaxCPGDK9xHc14LIMAC (OpenGL): https://mega.nz/#!AZZgjKzD!OlwK0vb0EIW_n_0RytqRTqr57vgMQzMzdKyKxJJ_kFsLINUX: https://mega.nz/#!0JA0DaSA!Yb5JAL_A-gw6u4Jy3wXG-NfSGSioYm4HU2S9YzvAk_0
v0.2.10b (TriLib bug fix experimental build)
Ey folks!So this build is specifically for Windows users who are experiencing the TriLib bug! It is a patch build, not a full release build, which means it will only work properly if you already have v0.2.10 save data.If you are a Windows 64-bit user who has been experiencing the TriLib bug, and you'd like to help me test/debug some fixes, you can help by following these steps:1) If you haven't already, go download 0.2.10, run it, and create a save file.2) Download the patch package, unzip it, and run the EXE.3) Report whether or not you encounter the TriLib bug in the poll below.4) If you still encounter the TriLib bug, please email your output_log.txt to: email@example.comThank you for your help!---------------------------------------NOTE:In this devbuild, NPCs are disabled, and a few testing hotkeys are enabled:0 - Teleport to test room5 - Open character selection (single client)8 - Open character selection (three clients)9 - Open shop menu
Next build is on the way! If things go smoothly with some plugin updates, it could be as soon as tomorrow - but as always, no promises: if the update comes with complications (and they often do!), it could be a little while longer.This build focuses on a couple big bug fixes: one for the "screen melt" issue that a lot of people are encountering when choosing a test subject, and one for the long-standing "TriLib bug" that causes assets/embellishments to not load correctly (or to show up as bright white, once loaded).In addition, the build also includes a bit more polish on the body-on-body interactions. Specifically, I'm cleaning up the interaction ranges for each interaction, as well as the "up vectors" for interactions, which are used to determine which way you need to move your mouse based on the real-world positions of the characters relative to the camera.
Rack 2 v0.2.10
Changelog:- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/ - The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground).- Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions.- You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster.- You can now load specific test subjects that you've added to your favorites by speaking with your client manager.- Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals.- The bug in the bug tracker has been resolved, and the bug tracker is now back online.- A wiki has been set up, but there's not much on it yet: http://furry.science/wiki- Some bugs have been fixed.- 0000427: Small Specimen Container Cannot Be Placed- 0000435: Inability to place specimen cooler- 0000430: Placing embelishments on top of each other soft-locks game- 0000437: Cannot edit key bindings- 0000432: Clients clip through rack when penetrated- 0000450: All client racks go straight to the floor when penetration occurs.- 0000469: Table anal penetration broken- 0000462: Attempting anal on a table breaks your character and traps you in that interaction.- 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors- 0000465: Choices for sub-interactions are labeled as "Interaction_"Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!4ZBwxIAS!UbGutuZ9F9kD3l2cVJuWAXtJRLVrAGVUhz1liMlyqsUWINDOWS 32-bit: https://mega.nz/#!4RRyhYLJ!5Ex51xXPSyE1PUb8SKJ1Yw1RsSehRd10mtxRpMB3SGQMAC: https://mega.nz/#!IUZ2VQBD!IrGDWHxiVOsmu3d5KC7OClWG6aPgYAfhaD5ZAK4ORiwMAC (OpenGL): https://mega.nz/#!1ZJCxQgQ!uhYE0dECxKXvbgNRCOwAERiJrBH9w3YJCAG4nRNsMToLINUX: https://mega.nz/#!IJYCmK5D!DwpsYvCFeMxHaT7_-2UuLlwYLfHKXps7SARBd43VFBU
0.2.10's on the way soon! Tiptoe/reach IK system has been redone and is behaving a lot more smoothly, bugtracker and wiki are online, several of the most commonly-requested QoL features and bug fixes are being fixed, and I'm beginning to go through all of the body-on-body interactions for a polish pass.
Rack 2 v0.2.9
Changelog:- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/- Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights include fisting, suckling, biting, tribadism, titfucking, and kissing. Notably, all planned interactions for existing tools are now functional (but not fully polished/balanced). Foot, tail, tentacle, and boob-tool interactions are likely to come later, but for upcoming updates, the focus will be shifted to balance, polish, and new sex toy content.- Additional work has been done on the new apparatus-lifting / "tiptoe" system, but it is not finished yet, so this build is still using the old system. As a result, some interactions (notably, breast suckling and kissing) do not line up properly if the performing character cannot reach the interaction node.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!RY5lWIiZ!-QBRFZvIARkr4aV9o0w_XqxVhtWm-atmaHNnm53TCb4WINDOWS 32-bit: https://mega.nz/#!pEoBzKLC!HesEo5fHC7L98wUJe3uu63cg9cjrvapnAReo07LlMa0MAC: https://mega.nz/#!lMxhhaJD!M_HDu7SoxFI0qxIpDiBBUAs8xgKSMfgfbsPALXV4VKcMAC (OpenGL): https://mega.nz/#!0QwThKLS!KZg_rUkVnezyfMytD91cIoljRJvRAMU7lDnRAgBsxUMLINUX: https://mega.nz/#!5cgHlCBb!oofsV_kJbgBR0U9tvKJsJwVLASCV9vXaRz6nksHDm4Q
Hey folks! Just checking in: I'm not dead! FWA/BLFC were fun, was great meeting some of you there! But I'm back at work, and 0.2.9 should be on the way, soon. Wrapping up body-on-body interactions, adding a few more chemicals, and tightening up the tiptoe solver. Super excited to be done with BoB interactions, in particular, because then it's time for sex toys!Will keep y'all posted. <3
FWA / BLFC
Hey folks! I'll be out of town until next Monday, then it's back to work! Next update will focus on biting and the other remaining body-on-body interactions. Cheers!
0.2.8 Install Issue Fix
Hey folks! I just woke up and saw the install issues! I'm uploading a fix as we speak, and the links on the original post should be updated within the hour. In the mean time, this should work, if you've already downloaded 0.2.8: 1) Extract/unzip the files2) Search the unzipped directory for "output_log.txt"3) Delete "output_log.txt"4) Run the game
Rack 2 v0.2.8
Changelog:- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/- Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frotting, facesitting (anal and vaginal), and grinding/teasing.- The chemical treatment framework is now up and running. When you make a sex toy at the Material Synthesis Station, you now have the option to imbue it with a chemical. When that sex toy is worn or used on a subject, the subject will experience the effects of that chemical over time. For instance, a cockring treated with Sensexa will cause the subject to be automatically stimulated over time and, eventually, cum. Currently, the strength of the treatment is fixed, and treating a sex toy is free. Eventually, treating a sex toy will cost chemicals, and you will be able to use more or less treatment for stronger/weaker effects.- Added four new chemicals:- MONSTRAVA: Increases the size of a subject's male genitals, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)- NUL-MONSTRAVA: Decreases the size of a subject's male genitals.- HOOTERNA: Increases the size of a subject's breasts, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)- NUL-HOOTERNA: Decreases the size of a subject's breasts.- HERCULIPHOL: Increases a subject's muscle mass.- NUL-HERCULIPHOL: Decreases a subject's muscle mass.- CHONKROXA: Increases a subject's adiposity.- NUL-CHONKROXA: Decreases a subject's adiposity.- The mechanism that automatically raises/lowers bondage rigs is being overhauled, so that it will automatically detect when the performing character is too short/tall for the interaction. This system may not be perfect, yet.- Some new sex toy materials have been added.- Fixed a bug preventing some sex toys from being equipped on certain parts of the body.- Fixed a bug causing some penetration interactions (riding, fucking) to extend far beyond the length of the penetrating object / penis.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!pcQXACya!9mZOnV0mfuDbiY4ggKxGNurrEKTc34_lfG26FK8urvkWINDOWS 32-bit: https://mega.nz/#!MJJjgKpT!lnBdCvTCWfxmhzBOVV8HbDrgnGSDy2KSCN22tmrQEowMAC: https://mega.nz/#!kcIHRCxR!S6ZSKUIOnVevdzd3aH_LxGoMt-nfJAvJxnYzTTlzOvkMAC (OpenGL): https://mega.nz/#!xIYDFSqD!ggw5-BsHrPDL7cKbbBlsptja2pRqBH_I7vMlz_RRaJELINUX: https://mega.nz/#!dERXxCjB!ziBkXTHJ_vQ5TDHBz0qd4a2W-wVzzlnTAwUFnlaNA-4
Hey folks! Back from TFF and back to work! This should be the last status update before 0.2.8 goes live, but as always, no promises! Decided that I wanted to sneak facesitting and some more tweaks to the "automatic tip-toe solver" (with bondage rigs that are too low or too high for certain interactions and certain size differences) in this build. Will keep you guys posted!
Ey folks! Been quiet for a while, wanted to give an update!The next build is coming down the line, and focuses primarily on two things:First, the update will include several body-on-body interactions, including cockteasing various orifices, frotting, and some footplay stuff.Second, you'll be able to tinker with the framework for the chemical treatment system, which allows you to imbue any sex toy with any chemical (effectively allowing you to reproduce the effects of the magic rings from Rack 1, among many other things).No ETA just yet; I'd really like to get this update done before Texas Furry Fiesta next weekend, but no promises!Two other small notes!First up, the bug tracking system is temporarily offline while I update the system, but will be back up soon.Secondly, the localization document was recently wiped (unclear if it was vandalism or an accident), but a backup has been restored. Unfortunately, a sizable chunk of recent translations were lost. To prevent this problem in the future, I've upgraded our Firebase package to include daily backups.
Rack 2 v0.2.7c
Changelog:- Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!NIQ2yYAB!1eKkGwhGAhSa3hrHYpxmlvsp26jPmdhlXrpEBf06W3kWINDOWS 32-bit: https://mega.nz/#!xQYG2SIB!18RprUBOStG8Co9ObrzTbqmLrcqPC0FTMxvt0YdtiKUMAC: https://mega.nz/#!VFwUjQRS!csLPeaCBzP8pv7uCtD4J7oX9A7Ai_kR5_teaFt6KNDUMAC (OpenGL): https://mega.nz/#!xYwElCaQ!P-hheb4brazIUOgzxhkkMKMDYgrWPJnDrCsy1ch7WuALINUX: https://mega.nz/#!tFxCjKDL!Q1r2cPE0fExUI6AYwKMqyjDr0hcW5sKUdc4M526oS1I
Rack 2 v0.2.7b
Changelog:- KNOWN BUG: Some of the lower automatic quality settings fail to disable SSR, which drastically hurts framerate. I'm working on a hotfix now.- Fixed a bug that was causing certain interaction approach points (especially a few on the Rack Table) to throw unhandled exceptions.- Fixed a bug that was causing penetration misalignment issues, especially during anal penetration.- Isolated a bug that was causing anal and vaginal penetration to sometimes give no stimulation/pleasure.- Fixed a bug that was causing some vaginal animations to swing parts around in the wrong direction.- Cleaned up the hands-free automatic controls a little bit, but they're still far from finished.- Significantly reduced the pleasure penalty for being rougher than the desired level of stimulation, especially for the player.- Made some improvements to the automatic quality system to handle low-end machines a little more elegantly, which should reduce some of the bizarre breast/butt issues on some machines. As always, optimization is an ongoing process that is not yet finished.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!xBwxHIBC!SEWRsygA55jGpV8qdS1dKQ74AeSsgmxLjTHPyUYJs9sWINDOWS 32-bit: https://mega.nz/#!wcpHBIyC!P4UInxIvzTSApVLyGjBo3F8lObiVS-usdHkb_9dCbRgMAC: https://mega.nz/#!5FhTBaRB!0nEUFwWIFkxVgIt_6HG5MXnfUGX-uawydgApnO33vmYMAC (OpenGL): https://mega.nz/#!QA4j3KIa!GS3F1LyXDk4zzI8uy5kgopAqPAp8ucCnylyBxc541FQLINUX: https://mega.nz/#!ENh1nApQ!aO9naAEhc3KN6Zerqns0-b1r0D2XuOyAijR80tnVRo0
Hotfix build soon!
Hey folks! Got a build on the way in the next few days, hopefully, that addresses several of the biggest bugs in 0.2.7, including:- Vaginal penetration and spreading animations broken- RackTable interactions (and a few others) broken- Some of the wonkiness of automatic control modesMight also try to sneak in a few more of the interactions I'm working on, and maaaybe the new "tiptoes problem" solver, if it's ready, by then.
Rack 2 v.0.2.7
Ey folks! New build's ready to go!This one's mostly focused on new interactions. There's also a couple of very small bug fixes, and some performance improvements.Changelog:- For a detailed list of recently-finished interaction support, see: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/- Metadata, dialogue, fetish/preference, and approach point setup has been completed for 64 new interactions, bumping the total from 20 to 84.- Basic functionality has been completed for 17 new interactions, bumping the total from 20 to 37. Highlights include several spanking, CBT, tickling, and footplay interactions.- An interaction control scheme has been added for spanking/smacking interactions.- Disabling the tutorial drone now also skips the new player tutorial, which means you won't get locked out of interactions and unable to progress- Some tweaks to the approach point framework have been made, allowing for symmetrical approach points. This is largely a change required to support footplay, but might also used for certain boob interactions, later.- An automatic quality management system has been added to the game. When enabled (it's on by default), the game will automatically raise or lower your graphics settings to try to maintain a smooth framerate. This setting can be disabled in the Graphics menu.- Fixed a bug that prevented characters from properly registering pain while experiencing a refractory period.- Fixed a bug that caused physics to flip out in some corner cases involving the Rack Table apparatus.Download Links:WARNING: The links below contain ADULT CONTENT, and should not be accessed by minors or anyone who cannot legally view said content.WINDOWS 64-bit: https://mega.nz/#!5UBixIpC!k_cWeDhtBnyMSQL8UyI3OSO-OhDZAWP3URK9fB--rNoWINDOWS 32-bit: https://mega.nz/#!ZRJWGawT!CamVAJ2YnY4Cb_7Abz4wlF_vN0nYzj29jhssWjFGbwUMAC: https://mega.nz/#!9YxUhIJR!CrtnQgsiKx3Bm0ouBeUfxOaj8oofGROV3IcwHo8QQ5MMAC (OpenGL): https://mega.nz/#!BcwGHAAK!20aW5eb3pD1m47OUUir0e92bpTCEKEE1Jm1q8BaF1YYLINUX: https://mega.nz/#!VMYw2aSK!7qeMpRZ8-4zYdX1z41lpq_g1kK1tWg0P4WDGJWrTxUU
Update (Next post will be a build!)
Hey folks! Status update!Next build is just about ready. It includes several new body-on-body interactions, including some stuff on the fetishy side: some tickling, spanking, and cbt.It also features some more performance improvements and an automatic quality management system.I'm in the process of cleaning things up; expect a build to be posted fairly soon!
Merry Christmas! (And a small status update!)
Eyo, folks!First of all, I hope you all have a wonderful, relaxing time with family over the holidays!It's been a while since the last post, so I just wanted to give a status update. There haven't been many livestreams this month because, quite frankly, the main task I'm working on is boring as hell - data entry, framework code, and placeholder dialogue. On the bright side, though, that task is getting close to done (a little over 70%), and after it's finished, the next step is going through all those interactions and animating them, which should be a bit more entertaining!As you can probably tell from Trello, I'm gonna try to to get all of the body-on-body interactions knocked out in one fell swoop, so I can clean them up, set up some sort of XP / unlock tree for them, then continue to sex toys and other content. It's been a while since I've properly updated the roadmap, but I'd say we're straddling the last leg of Phase 2, and should be pushing into Phase 3 soon.As always, thank you all for your tremendous support and patience - and happy holidays! <3