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Hereby a new CE (beta) build for all patreon members.  It's both the windows and Mac version


Mac specific fixes compared to the previous release

  • Added mono support
  • Dealt with issue where memory refused to be overwritten
  • Added the tutorial (now that the readonly memory issue is solved)
  • The lua documentation is now also available from help
  • Improved dylib injection stability
  • Scans are now multithreaded (previously only 1 thread was detected)


Generic changes/fixes or Windows only stuff:

Additions and changes:

  •   Big Endian custom types. You can enable them in settings if you like (not for mac atm, it's untested but you could try copying the bigendian.lua script from windows and put it in the autorun dir in the cheat engine app lua dir )
  •   Commonality scanner now also compares the base address. (handy in case it's more than one register)
  •   translation support for ceshare
  •   smartedit now also deals with isPointer and isOffset memrecs
  •   referencedfunctions filter improvement
  •   PE section display/parsing for addresses
  •   D3D hook now asks if you're sure you wish to use it (in case of accidental click)
  •   Memoryview hexadecimal view can now show custom types
  •     Changing memory protection depends on the selected byte(range)
  •   Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
  •   When changing a memoryrecord value, you can reference 'value' and apply math to it
  •   Added a "File->Load Recent..." menulist
  •   Added an option to autosave (in settings)
  •   Added .netcore support to the dotnet data collector
  •   Added a syntaxcheck menuoption to the CE lua script window
  •   Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  •   When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
  •   Some extra foundlist preferences
  •   Find out what access/writes now resolved the address to string (when it has time)

Fixes:

  •   Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
  •   Unknown initial value scan for 2GB+ regions failed
  •   Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )
  •   AMD support for DBVM
  •   Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
  •   Copy paste bug in the form designer
  •   Hotkeys swapped comma and period on display
  •   Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
  •   AutoAssemble local would fail after opening a process
  •   Pointermap based rescan
  •   Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)

  •   Lua/Mono: Better support for utf8 strings
  •   Lua/Mono: Support targets that use mono, but not unity
  •   Lua/Mono: UWP targets work better


lua:

  changes:

  •     Fixed executeMethod for widestrings (type4)
  •     AddressList['description'] works now as well
  •     some scripts variables that used to be global are now local
  •     injectDLL has a new parameter to specify if CE should reload the symbols
  •     getNameFromAddress has a new parameter to specify if you wish section names (default=false)
  •     TfrmLuaEngine: document the mOutput and mScript properties
  •     loadModule now has an optional timeout value
  •     added an interface for the DotNetDataCollector

---

08/23/2020: Fixed loading back tables with lua scripts in them

Please report bugs/issues and give suggestions on what to improve. 

And if you have a good idea for patreon specific stuff, please tell me, I'm always open for suggestions.

Comments

Charles Duffy

Microsoft's anti-malware tooling claims that CheatEngine72Beta1P.exe has PUA:Win32/Caypnamer.A!ml bundled in. Any chance there could have been a build flag left mistakenly on from the ad-supported builds?

cheatengine

no. it's as clean as can be. It's just not signed, which raises the suspicion level on AV's but that's all. You could contact microsoft and tell them it's clean(it will take a very long time to get them to stop detecting it and they will often just replace it with a different name each time)

Simone

I became a patreon - I downloaded the CheatEngine for Mac - it will not open. Can it at least open ? No ? I verified my email, I have two factor authentication and what not. Why did I become a patreon ? Because I'm with stupid :(

cheatengine

Check out the discord. The most recent conversation in 'stuff' has the solution. Basically just open a terminal and launch it with sudo