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A few tables (usually huge one where you can't really oversee what is going on) have an issue with executing scripts, because of a small bug in CE where the description of a memoryrecord takes precedence  over internal keywords like '(float)' and '(double'), which causes some code like mov eax,(float)12 to be executed as mov eax,addressofmemrecnamedfloat12 which is very likely not what you want


you can fix tables that have this issue by using the script I posted at https://forum.cheatengine.org/viewtopic.php?p=5761466#5761466

Or you can use the attached CE build which doesn't have this bug (You can just overwrite the files in this archive with the ones in your CE install folder)


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