Cheat Engine 7.1 Beta (for Windows) (Patreon)
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Content
For those that want to give the most recent version of CE's source a go, you can do so here.
Most of these new features and fixes have been made possible by people's requests and bugreports, so if you want to see more, please give feedback
Keep in mind this is a beta build and not an official build yet, so watch out when sharing tables with other people that don't have this build yet, their version might not understand your table yet.
And again, please report bugs if you like them to get fixed. Even if it's a very blatant one, I may not see it
Additions and changes:
- Added support for il2cpp
- Added support for .NET dll plugins (Check the plugin folder for an example)
- Change register on breakpoint now also affects FP and XMM registers
- Added CEShare, a way to share your tables with other people
- Improved disassembling
- copy bytes+addresses now only does bytes+addresses
- call filter can now use the unwind data for functions to get a decent list of instructions
- structure dissect shows the pointerpath at the bottom
- Follow register while stepping
- registersymbol and label now support multiple definitions in one line
- improved the speed of the structure list when getting data from a pdb
- hexview: doubleclicking a non-byte value now shows in the type you set
- added sorting to the found code dialog
- added filtering to the changed addresses window
- the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect
- added always hide children groupoption
- group headers can act as address now
- AA command createthreadandwait now has a timeout parameter
- Assembler scanning improvement
Fixes:
- Fixed memoryleak when opening a file for hexediting a second time
- Fixed utf8 display of the dissect windows window
- Clear the taskbar progress when using a custom scan
- Hexview: Fixed changing the address when pressing a non char key
- Hexview: Fixed changing the address when doubleclicking and then canceling
- alloc with a prefered base is now more aggressive in getting the range you want
- fixed mono symbol lookup while dlls are still being loaded
lua:
New functions:
- function onTableLoad(loaded)
- sendMessageTimeout
changes:
- fixed executeCodeLocalEx with certain parameter definitions
- fixed openFileAsProcess
- checkSynchronize has a timeout now
I've also added an AVX2 binary version of CE for those that think it will make a difference (only speeds up complex floating point operations so decide for yourself how useful that is for CE)
(minor update: The original post here only contained the AVX2 exe by mistake now also has the normal exe)
Update Beta 2:
02/26/2020:
Small update with a few fixes and minor changes compared to beta 1:
Changes:
- Symbolhandler can now have the following types in front of pointers : BYTE, WORD, DWORD, QWORD, CHAR, SHORT, INT, UINT64 to typecast the pointer to a value of that type
- Structure dissect can detect vc++ and object pascal classnames now
- Minor visual fixes
Fixes:
- fixed potential deadlock with the symbolhander
lua:
- createTimer(delay,function())
- createStructureFromName()
Update RC1
Changes:
- Changed the typecaster SHORT to SHORTINT due to conflicts with another short
- Improved the processlist responsiveness
- The float rounding setting is now remembered
Fixes:
- Fixed the default layout of some windows in high dpi
- fixed issue with using the 'process' var as symbol