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Howdy howdy. I've been hard at work for... going on 4 days now. I've mostly just been retopologizing Squirmly so I can do the final sculpt details, generate maps, get his UVs in order and start texturing him. Right now I have just a small list of things left to do, but they're kind of head-scratchers. I'm hoping they won't present too much of a challenge but I kinda have to bite the bullet and start banging them out before I psych myself out TOO much.

Above I have some new sculpts of his various naughty bits, which I've improved. All that's left for that area is to sculpt a version of it "at rest" for when he isn't aroused and then figure out the best topology for that.

I've also updated his mouth so that I can achieve a wider range of motion in the lips, but I still need to figure out the best topology to make that particular change work for rigging.

All in all, quite proud of how he's coming along, albeit a bit slower than I would like. Hopefully the extra time spent will help make the finished rig that much more excellent <3

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Comments

Anonymous

Man I really wish I could play around with this in cycles on my new gpu, keep it up

Anonymous

Wonderfully well done model! And clean retopology there.

ButteredTorment

This is really cool! Can’t wait to see what you do with him. :)