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Cut Cutscene.

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- The island!

I hadn't really planned on actually showing maxed out Susan, but then I thought of all the readers who would be sad if I never did.

Poor, sad, and disappointed readers.

Readers with pitchforks.

Also, the outfit changed because ye GODS would the Susan McDuck outfit be too busy on top of that build with absurdly long hair and a hammer.

Anyway, the island

I considered covering the DLC Island in some sort of sequence, but it primarily would have consisted of Susan getting frustrated with hitting floating orbs with either magic, ranged, or melee on color-based cues, aka the worst recurring "puzzle" to have ever been included as premium content.

That I'm aware of. There are a lot of games out there.

Cut Scene Interruptions

In Fallout 3 and New Vegas, if you enter into a conversation with someone, all other time freezes. Fires stop mid-burn. Other NPCs stare outward with even more emotionless eyes that normal. Giant moles rats freeze mid-air, presumably having been skyrocketed by something that's definitely your fault.

As eerie and potentially immersion-bludgeoning as the effect was, it can be defended. The time freeze prevented any and all nonsense from interrupting your conversation.

Then Fallout 4 came around, decided freezing time while talking was for baby cowards, and now someone can be calmly talking to you while a giant mutated death-iguana rampages in the background prior to said iguana interrupting your conversation by lizard-slapping the NPC you're talking to off a cliff.

This is inconvenient, but the NPC is probably fine if they're a quest giver, as they'll most likely be protected from being taken out by mutated death-iguanas and such. They will have to re-deliver any and all dialogue if they were interrupted mid-quest giving, however, and will deliver it as though nothing at all happened regardless of your visible injuries, the burning carnage around them, and their own broken limbs.

Yay immersion, woo...

Or, in other words, it's a video games, compromises have to be made, and sometimes defying all known laws of time and space just to have an uninterrupted conversation is the least of the available evils.

Granted, videos of interrupting mutant death-iguanas are fantastic, so maybe stopping time isn't the least of the available evils.

My point is that x-factors can mess up cutscenes and keep them from proceeding as they should if the cutscenes are interactive.

Which they weren't in the games I'm primarily poking fun at, so none of this is really applicable to the current situation.

Maybe I just wanted to talk about mutated death-iguanas interrupting people.

Anyway, it one hundred percent makes sense that Tensaided's presence prevented the cutscene from controlling Susan.

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Comments

McZed

Aw they scrawed.

Windscion

Ooh muscles.

Thisguy

Ah, the old “I am not Left Handed!”

coredumperror

> I hadn't really planned on actually showing maxed out Susan, but then I thought of all the readers who would be sad if I never did. Yes. Yes we would.

Anonymous

Oh, _that's_ why her horns disappeared! Also my headcanon is that the change of clothing is basically a "you want the maxed-out Susan? This clothing can't handle the maxed-out Susan!" sort of thing where the clothing has retreated into hammerspace because it is too awesome to be ripped apart by her shape-changing and that is what would happen to it if it stayed around. (And of course she did the Dee Elsea side quests; how else would she have gotten him here?)

Anonymous

Also, I love that Not Arthur basically explained to Susan exactly how to drive this off the rails if she wanted to, back when he was talking her out of bringing the other heros with her.

Connie Edogawa

Maxed out Susan got me feeling some type of way. o////o

Anonymous

Is it just me or does Susan McDuck look oddly reminiscent of honey badger Susan from the board game storyline? Could just be the dangerously confident face though :)

Serith

AllMax-Susan is epic! Now the only thing I need to see before this storyline ends is level 5 versions of Rhoda, Jack, and Grace in their respective stats.

Stephen Gilberg

All this talk of Susan dressed like Scrooge McDuck reminds me that the latter goes bottomless....

Stephen Gilberg

In "Deus Ex," enemies don't interrupt your conversation, but they run around pointing guns at you (because they can't find a good position and stick with it). And then they shoot you the instant it's over.

Chordat

well now I kinda want to see Rhoda's reaction to MAXED OUT Susan.

Anonymous

Is that Paid Dea Elsee, or *Free* Dea Elsee? 'Cause we never met Paid, who may look completely unlike his/her/its cousin Free...

Some Ed

While I get that NotArthur wouldn't understand this, as a quest giver and NPC and all, but... how could Susan *not* be maxed out in all available levels if she did all the side quests? Don't most of them give a nominal amount of XP? I recall back when I was playing WoW before WotLK, I had a paladin who I decided to have do all of the quests, mostly in level order (though not entirely, as being strict about this would've required an even more insane amount of travel.) Also, as much as was feasible, kill nothing that gave XP. I seem to recall this was mostly pretty feasible, as doing all of the 'talk to this other person' and 'pick up this thing that's just lying around' quests got me to level 6 before I got to the valley of trials, so the first 'kill x number of things' quest was killing things that came in a zero XP option. By the time I stopped playing WoW the first time, I'd gotten to level 30, and there had been quite a few quests that had turned grey before I could actually do them. There were a few quests that required me to kill things that were one level over no XP, but not many. Admittedly, I was working at a more than 40 hours a week job, so a lot of that was done with a certain amount of rested bonus.

Anonymous

she's--too sexy for her tux

Wild Card

You made Susan angry. You won't like her when she's angry.

Anonymous

The fact that things pause but not quite in cut scenes led to a glitch in The Outer Worlds, where if someone is climbing a ladder when the convo starts, they keep climbing it far into the sky and die of fall damage. Really bad with your companions on the ship.

Some Ed

My headcanon says it's Paid Dea Elsee, because regardless of who Susan asked to help her with this task, by the time she got him to agree to it, he was really very well Paid Dea Elsee.

Hans Peter Bak

Well, in Fallout 2 it didn't really freeze when the player but talking to a NPC but it cut a an interview page. The best way, for my part, was in Baldur's Gate where the player could talk to a NPC while life continued but combat was never initiated if people talked.