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Hey everyone, sorry about the lack of updates recently - a lot of new things are in the works and I've simply been too busy to show them off!

As well as working on 0.9 I've also been testing out gameplay mechanics and level design concepts for the campaign and work has even started on the story and dialogue. This is in the early stages and won't be revealed until it's ready, but it's really exciting to make progress with the actual game.

0.9 is going well and I'm aiming to release within a week. You can check out some of the new features in the video above! NSFW videos have been posted for Patrons here: https://www.patreon.com/posts/captain-hardcore-47019993 

Main features of 0.9:

  • The head can now be moved, rotated and animated easily. This took some time as it required an upgrade to the IK system and endless tweaking of the physics but it was a much needed function! Rotating the head also works perfectly in desktop mode now.
  • The new head IK made it possible to create a POV mode.  Pressing the POV button will teleport you inside the body of the selected character and their head movements will now follow yours. In the video I'm using a Vive tracker attached to my waist for hip thrusting.
  • Hip tracking will also work with a controller attached to your waist if you set it to toggle grab, so you can enjoy this feature even if you don't have trackers. 
  • POV also works in desktop mode.
  • Up to three trackers are now supported and they can be attached to any point on a character including the head for blowjobs or the feet for foot tracking.
  • All toy colours can now be adjusted and some toys also have adjustable opacity and glow effects.
  • All spawnable objects can be animated, including lights and furniture. You can animate a toy or a paddle for example. This opens up lots of new possibilities!
  • You can now attach the long dildo and the penis dildo to the penetrator.
  • New lock pose setting. This hides and locks all IK points in place so you can't accidentally grab one and mess up your scene. Hands are also a lot easier to rotate now.

More additions, improvements and bugfixes will be added this week and the builds will be uploaded as soon as I can.

The Quest version will also get an update soon, I'm working on performance optimisation and will hopefully be able to enable multiple characters, male characters and other features from the PC. More on this soon!

Thank you everyone for your continuing support!

Files

New features coming to Captain Hardcore 0.9!

Captain Hardcore is an adult VR and non-VR game set in the darkest reaches of the universe. The core of the game will be a sandbox but there are plans to add story, gameplay, quests, weapons, procedural environments and a lot more! 👽 Download the game and help support development: https://www.patreon.com/CaptainHardcore Twitter: https://twitter.com/AntiZero2 Insta: https://www.instagram.com/antizerogames/ Website: https://captain-hardcore.com/

Comments

Anonymous

Do you have an ETA for the release?

Anonymous

Can today be considered the weekend? That would be amazing lol just pick this game up and spend more time in it than I'd like to admit.

Hiro P

since tracking support developed that well have you ever thought about integrating sex toys like the famous OSR2.1 ? It has an open interface called tcode and should be integrated quite straight forward

Anonymous

Any news on new clothing items, accessoires etc.? Like glasses, other types of stockings. And what about new skin types, for example with pubic hair?

Anonymous

I would love the ability to have hands close and grip objects. Also maybe someday adding a pitch changer to characters so it's an easy fix that not everyone sounds the same and more. Clothes for dudes.

CaptainHardcore

There's a lot of devices like this which I'll look into later in development, but it's not a priority currently.

CaptainHardcore

A lot more clothing items will be added in the future but it's important the character models and systems are finished first, and I still have some work to do there.

CaptainHardcore

I was thinking about adding the pitch setting actually, there will be more voices eventually but it could be a nice feature that's easy to implement

Anonymous

Found a workaround for Pubics by using decals for the Torso. ;-)

Anonymous

ok I guess I have a stupid question - how do I animate?

Anonymous

Thanks! Only I just read this only works in vr, I don't have a good enough PC for that. I'll just wait for recording on the Quest release! ;)

Anonymous

Is there a how to section that shows how to import characters from Dez?