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Hey guys!

It's had been two months since we pause our working cycle and focus on our game developing. Can't tell how much we miss you guys.

Although I supposed to send an Update at the end of last month, my apology, the work is not going well and smoothing like we though it would be. There is about 20% of script haven't set into the machine. Both our artists worked their asses off but there is only 2/5 illustrations finished. Anrcik had some personal issues so I have to change the whole workplan to agile developing. And I hadn't mentioned about the Alpha testing and other testing here, so our orignial time plan is a truely disaster. The lessons I learned in this whole thing is there is never enough of the back-ups because sometimes you actually in the situation that you can barely use any of them.

We had finished all the animation for the characters in the game. We had post parts of them at our offical Weibo InnerAhr. We will post the rest of them by following to our developing process. I will post them in here lately before our new upcoming notice tomorrow. 

Had to say the whole game developing is very disappointing to all of us. Especiaaly to Masayoshi because he is working way far in our working plan. Our UI designer and programmer had made an amazing work though. All of our members had worked very hard to push our limits to achieve our working plan. And I am proud to work with my colleagues. 

No matter of what, we are still trying to finish our developing ASAP. And I wish I can show you guys parts of our amazing art works from our artist. the animation of the characters will be post later. Also next month we will back on time and makes some changes, so I will post the notice of our Feburary cycle tomorrow.

We love you, hope you all are healthy and happy in 2021. Thanks for all your support!

大家好!

距离我们停刊已经过去两个月了,这段时间来我们一直在致力于我们的游戏研发中。你们无法想象这段时间我们有多想你们!

尽管我应该在上个月末的时候,就发送一个类似这样的更新给大家。在这里我先给予我最诚挚的歉意。目前的总体工作进展并不如我们原本计划的那般顺利,目前仍差20%的剧本没有嵌入游戏的程序中,而我们的所有CG的描绘只进展了将近2/5。在开发的过程中,爆浆鱿鱼有一些个人的事情需要顾及所以我只能让整个工作计划转为敏捷开发。这里我甚至没有提及后面所需要的Alpha测试及后面更多的额余测试,所以我们在游戏开发里的时间计划完全可以称得上是灾难。我在这段时间学到的唯一的东西便是后备计划永远都不会多,因为有时候你会陷入一个什么计划都派不上用场的处境。

关于角色的立绘已经全部完成了,我们已经将部分的角色上传至我们的工作室微博InnerAhr中。剩余的部分将会根据我们的工作进展继续发出。同时我也会在稍晚的时候,在我发出明日告知以前发在我们的Patreon上。

必须承认,我们对目前现有的开发计划都非常失望。尤其是富坚正义在这个工作计划中,承担了超出他原有工时几倍的时间去完成大部分工作。不过我们的UI设计师及程序员给我们做了一些非常非常棒的展示。所有的工作室成员都在尽自己的一切努力,有的甚至在闲余休息时间加工,以尽可能完成所有的工作。我很自豪能与这么棒的同事一起共事。

不管目前进展如何,我们都仍在以最快的速度完成所有的开发。希望能在稍晚的时间后,能给你们展示我们超精美的CG画作。有关游戏角色立绘将会在稍晚的时候也在这里发出。同时下个月我们将会重新复刊,所以我也会在明日稍晚发出关于二月的作画计划和告示。

爱你们,希望你们在新的2021年里也能过得开心,健康。在这里感谢你们对我们工作室的无限支持。

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