Archivement in August 2020 (Patreon)
Published:
2020-08-31 15:47:21
Imported:
2020-12
Content
Thank you for your continued support! I'm Numeric Gazer. This month I mainly did
the following:
- ・Facial capture test
・Motion capture test
First of all, it is a facial capture test, but it looks like the following video.
https://www.youtube.com/watch?v=_TZ8Y9dh6uM
https://www.youtube.com/watch?v=ZhYfZp6ue2s
I'm using FaceID on IphoneX for easy and accurate facial capture. In ver0.1.0, the facial expressions were made manually except for the movement of the mouth, so I think that we can aim for higher productivity and quality improvement by introducing motion capture.
Next is the motion capture test.
https://www.youtube.com/watch?v=FGRTxZDQNTA
https://www.youtube.com/watch?v=kNMo991v9rM
Here is the motion data imported to Blender rig after motion capture on UE4. I can not capture the movement of the hand, so I think that I will make it in Blender. First of all, I'm going to use this for the character conversation scene. By the way, I am using the following plugins.
https://www.unrealengine.com/marketplace/en-US/product/vive-mocap-kit?sessionInvalidated=true
A total of 10 Vive trackers are used.They are on the hands, upper arms, knees, legs, chest and waist. The installation is very troublesome. .. ..
I had been thinking about introducing motion capture for a long time, but I decided that it was time to introduce it. I also felt that it would be impossible to do everything by hand to get the quantity and quality that I wanted. By the way, we are now at the stage of trial-and-error about the operation method of motion capture by reading the GDC lecture materials.
Next month, I would like to actually create a system for conversation scenes. Since the conversation scene is the heart of RPG, I want to make it firmly.
In addition, we received many comments, including Fanbox, about the update frequency and the trial version after ver0.2.0 that I talked about last month. Thank you very much. Specifically, I received a plan to update every 2-3 months. Regarding the update frequency, I would like to devise a better update frequency. We have received the opinion that it has been too long to no update the trial version for over a year. I think that is exactly.
On the way, I thought that I would like to do the additional scene of the dealer of Ver 0.1.0 in paralel.But in the end I stopped completely to concentrate on ver 0.2.0. I regret that it wasn't good.But I feel that I can't make a good product even if I update ver0.1.0 now, and I don't think anyone is expecting it anymore.
It will take a long time before the release, but anyway, I would like to search for a better development system while incorporating the opinions of the supporters. It is what I can say now.
In addition, please be assured that we will be working on the rig of the herba and the production of the Alice's cut scene in parallel.
Thank you for your continued support !