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Long time no see, I'm NumericGazer.


This month, we mainly made the following

    ・Quest System

 ・Map system

 ・House of the hero

 ・save system


・QuestSystem
https://www.youtube.com/watch?v=8jWmQGMUrYY
I created the quest system.I believe that after ver 0.2.0 there will be more in-game content and more complexity. That's why I'm making these features.In the development of ver 0.2.0, I am preparing the basic system for a more grand vision of the future.


・MapSystem
https://www.youtube.com/watch?v=-XzY94UXvQY
This is a map system. It still looks bad, but it's almost functionally complete.


・House of the Hero
https://www.youtube.com/watch?v=OttUH59bw1U
I made a hero's house. You can sleep in this place.

・Save system
https://www.youtube.com/watch?v=j73kcnX8_C0
The save and load system is different from ver0.1.0.
You can save the position on the map, progress of the quest and so on.

Future outlook
 Currently, the development of ver0.2.0 is taking too much time. I am very sorry for the supporters who wants  frequent update.

 So, in order to balance the needs of supporters and game development, it would be a good idea to make the support model like wildlife ( https://www.patreon.com/adeptussteve ) which has garnered a lot of support on Patreon, where the demo builds are updated monthly.What do you think about it?

  I believe that maintaining monthly updates + frequent votes can provide supporters with fun every month. It is a method close to the so-called early access.

 But it still takes months to prepare for the first build. Also, the first demo build is probably much smaller in volume than ver 0.1.0. We will prepare it as soon as possible, but please note that it will not be released soon.

 Please give me any advice in the comments section. I rarely reply, but I see it all : ).

・Scheduled for next month
       ・
Alice's house
     ・Facial capture test
       ・ Conversation system

Thank you for your continued support!

Files

Comments

Anonymous

This kind of thing includes a lot of detail and personally I don't think it's been too long since last update. Games are hard work. Keep it up.

Anonymous

Theres some good potential here. I think it would be neat to see some unique enemies to encounter as well in the future to populate your world. Sex enemies like succubi, other witches, and whatnot. Looking forward to more!

semender

taking time is ok if we have a lot content at the end:)

Anonymous

See you when that early build is done, good to know that at least you are taking our thoughts and opinions in mind. Wish you the best but I'm dropping from the cause.

Anonymous

Hey man, don't give yourself too much slack, making a game is hard. Keep up the good work.

Fartpig

worth waiting for happy to support this. Wild Life model sounds fine..hopefully it stays Femdom Fantasy world though x

Rev

I think monthly (or so) would be great, but I also understand that you need a solid base before you can really do that. Also different creators aim for different paces based on their game and their team. You will discover what works best for you. I don't recommend going for more than 3 months between releases though. Seeds of Chaos is 2 months. Succubus Covenant is (aimed at) 3 months. Also your progress this month is fantastic! Great job, I can't wait to play the next version! Is there still progress being made on the girls? Would you consider outsourcing another girl while you continue to build up the base features?

meepmoop123

i used to like the idea of getting builds every month but the constant "having to get the game to a stable/playable state" thing can consume alot of time that would be better spent on just continuing to make the game. Just do it like how Grimhelm does it, just release a build every once in a while (like every year or so) just so that people can get a feel on where the game is going. just think of the project managment triangle would be my advice.

Nick

Great idea! Very nice that you balance Development and Supporter needs :)

M

I like the idea of monthly builds, but maybe a better approach would be to control it would be the phase gate approach for it. It sounds like you are working on several things at once, so each month, whichever new features seem to be ready for play testing could be considered for inclusion in a demo build. Polls and discussion posts are of course fun as well once there is new content to go over, and would be a good way to keep everyone engaged if you reach a month where no new feature is ready for testing.

Anonymous

You’re at the beggining of the project so of course it will be hard to put everything in place, especially since you’re laying down the fundation. Still, almost one year since last playable build is a little too much. Take your time, finish implementing things, but in the future try working on one thing at a time, not working on two characters at once along with quest, world and more implementations. If it was me, I would have implemented one character, work afterwards on game mechanics and the second girl only after everything is done. Fans come and go, but they might lose their interest if you don’t release playable builds, not monthly, but at least once every three months.

Anonymous

他でも言われてますけど早くプレイ可能なバージョン出してください

Valentin Cognito

I don't know how feasible that would be, but maybe progress bars with the monthly updates would help? I know it can be hard to define exactly where you are in development and what you're aiming for, but giving your supporters an idea of your progress and when we can expect new playable content would help being patient.

Scud

Personally I feel like monthly build releases wouldn't be the best move. It would put a lot of schedule stress on you and then peoples' expectations for new things to play with may get inflated. Let's look at it this way: May: Cutscene & Map creation June: Protyping UI and Herba rig July: Quest, Map, Save systems In 3 months you're making noticeable progress and changes, but I don't think there's enough meat and potatoes yet to give players a playable build. I think you should release a build when you feel the game is at a minimum playable test state. Your players will want things to do in your game, whether it's running around completing quests, crafting/finding items and/or getting their dick stomped. At that point, you would have a basic build of **[Map] + [Functioning UI] + [Big Titty Anime Women]** to satisfy people looking for a build. I'm patient. Your monthly progress updates are always good to see. Release things when YOU feel that people will enjoy them, or when YOU feel like you want players to test things and provide feedback from a build. Keep on being great my man.

Anonymous

any eta for the realase u realased no update since 6 months or longer

Anonymous

Build releases with a model like Remtiary is the best; it doesn't have to be every month, but having a playable build at least 4-5 times a year(or once every 2-3 months) is the best mix for A site like Patreon, especially if the builds are substantive in either features or content.

Oro Or Ori

Updated monthly demo builds would be great.

Anonymous

Your doing a great job. I think it would help if you focused on the whiches and scenes first. You don't have to have an environment or anything. I would be totally fine with releases that had just one additional scene that could be played. Then after the characters are done. you can implement everything else and work towards a full v2 release.

Anonymous

Once every two months for a build is alright aswell. But updates every 2 weeks or montly would be nice. Thank you for your nice work!

Anonymous

加油伙计,等你完成的那天!

Anonymous

where i can find the next version? i have only the 1.4 update

Anonymous

it is always hard to create a game like it. most important thing is keep doing it.

Anonymous

Hi! Can i ask you if this game will be released on Steam?

Anonymous

You are making 3k a month and no update in what is it, nearly a year now?

Anonymous

Look at Bo and Koda next door, despite all the delay at least they put up stuff. I am losing faith, see you.

Anonymous

I don't think you need that much time on the UI and map system, focus on girl content and release something please.