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Launcher (play while downloading): Windows, Linux, Mac.

Full build: Windows (64bit, 32bit), Linux, Mac.

Alternative links: Mega, Drive.

Cheat code is here. (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)

Game walkthrough.


With build 30, Redic has to help the local friendly Shaman with her supply woes, finding himself pulled into a game he didn't intend to play. A new ally invites him to participate in a scheme that will change Kaldea for the better. All he has to do is navigate the gangs and dangers of the slums and find a way to end a new threat before it blooms. Thieves, gangs and a dangerous new drug. All so he can befriend a cat and make her purr in a new scene.

Please report any issue you find, even typos, in the comments here or in our discord bug tracker channel, or with the new in-game bug report system (bottom left of the main menu)!


Pinups

We sprinkled 3 new pinups in various parts of the game.


Quests

Without going into spoilers, we cooked 3 new quests involving some unsavory individuals. With a new unique enemy animated sprite along with his combat abilities.


Locations

We added 9 new locations in Kaldea for those quests, including the slums tavern (2 floors):

With its harlots loitering around:

The thieves guild back rooms:

And a bunch of other shady locations in the slums.

In short this is quite a meaty quests line, leading to some sweet time with our shaman lady.


Combat

We also spent some time to improve the combat QoL. The main change you might notice is the characters health bars are now hidden by default, and only display when relevant (current character, targets, damage, hover with the cursor, ...). You can also press "Alt" to show all the characters bars, or permanently display them in the options.

Next we added a blood animation to the combat characters portraits, which fills up based on their health (it was already in the inventory portraits). And the camera now focuses on the current character (can be disabled in the combat options).

We added the option to undo the last character move. This is only meant as a QoL feature in case of miss-clicks, and you won't be able to undo skills or any move than causes damages.


Soundtracks

We have three new soundtracks for this update. Two for the guild's hunting ground location, and one dedicated to our companions campfire scenes.


Sprites

Aya got herself a whole new animated sprite and a tailpack!

As mentioned before we made a new enemy sprite specially for the shaman quests, with unique abilities:


Bug report

We finally implemented a bug report system inside the game itself, that you can use to report any issue encountered. It will send the relevant save and dialogue to help us reproduce and fix the bug.

You can access it bottom left of the main menu.


Changelog:

- Shaman scene with 2 animated CG.

- 3 shaman related quests leading to the scene.

- Shaman laying naked sprite.

- Shaman animated loading screen.

- Dee x Aya x Redic pinup.

- Scylla bandaging Hiho pinup.

- Scylla sword pinup.

- Slums tavern second floor location.

- 3 slums bandit HQ locations.

- Thieves guild backroom location.

- Gutter rats boss animated sprite and combat abilities.

- Combat camera focus on the current character.

- Only show the combat characters health bar when necessary.

- Blood animation on the combat characters portraits.

- Access to the slums tavern.

- Slums tavern 4 harlots sprites.

- 2 musics for the hunting ground.

- Added more expressions and arms to Iski dialogue portrait.

- Added more expressions, tails and ears to shaman dialogue portrait.

- New addict sprite, 2 variations and combat.

- New animated sprite for Aya.

- Reworked Aya's dialogue portrait expressions.

- New campfire smut scenes soundtrack.

- New bug report system in game.

- Upgrade engine to Unity 2022.3.

Files

Comments

gtsfan07

best girl right here! Well her and Samara hehehe. Hope to see more from Muchi. Maybe joining our party for a quest trying to find clues of possibly more of her kin

Rannock

Not sure if this is the correct spot, but my "reduce texture size" setting keeps defaulting to 4, and switches back every time I open the game