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Launcher (play while downloading): Windows, Linux, Mac.

Full build: Windows (64bit, 32bit), Linux, Mac.

Alternative links: Mega, Drive.

Cheat code is here. (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)

Game walkthrough.


Gather around the campfire under the desert stars, or warm yourself by the hearths of our new location, the Hunters Guild. Located in the Old Docks district, this new rustic location will be the basis for a new form of quests, hunts, where you can bring in more and more dangerous marks. Fresh dialogues to explore.

A new location, three feisty mischievous kobolds in a world-sprite scene, complete the first hunting quest to trigger this saucy affair. And for those who are a fan of our two ladies Aya and Dee, new "alternative route" animations for an anal option.

Please report any issue you find, even typos, in the comments here or in our discord bug tracker channel.


Hunters Guild

This update focuses on the hunters guild, and finally introduces repeatable quests that can be grabbed there to reliably earn money and experience. Those quests will feature random events, and as you might have guessed, the first event will feature 3 mischievous kobolds you guys voted for!

We created a new wilderness location for this purpose, with a planned cave system to explore depending on the quest contracted at the hunters guild. The cave system will be procedural generated so the repeatable quests won't become too boring.

For now we only have implemented a simple blackfur hunt and the kobolds event, but we plan to add more meat to the hunters guild over time, including a progression in the guild ranks.

The quests can be grabbed at the guild's board, where we added some explanations provided by Aya, the innkeeper and the new Guild Master. We also rewrote most of Aya quest dialogue, to be more consistent with our current standards (it's a very old quest), and we will probably remake her quest in the new location later on.


Combat hazards

As we continue to work on the combat little by little, this time we implemented destructible obstacles. They are hazards that will damage characters pushed into them (or other negative effect), and that can be destroyed by attacks, pushing characters, or even outside combat.

They come in various forms, and we will sprinkle them around the locations where it make sense.

Of course we will add proper destruction particles and sound effects to them later on.


Deeeeeee

Dee's butt is getting some attention! We animated the Dee anal part of her foreplay, which previously only had the written part.


Soundtrack

Our composer, Dirk J. Neefs, created a great soundtrack for the hunters guild inn. He also released his first single this week, check him out:

Streaming: https://dirkjneefs.hearnow.com/the-unfallen#nt_musiclinks

YouTube: https://www.youtube.com/watch?v=drDfkR22AWA&ab_channel=DirkJ.Neefs-Topic


Changelog:

- Hunters quest kobolds event / smut scene.

- First repeatable hunting quest at the hunters guild.

- Dee anal animations.

- Reworked Aya interactions at the hunters guild (backstory).

- Hunting ground location in the wilderness.

- Hunters guild soundtrack.

- 3 new collectible pinups (kobolds and Clementine x Mara).

- Guild master sprite and dialogue portrait.

- Kimbers and Uulk portraits in their senate dialogue.

- Destructible combat hazards.

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