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Hey folks, been a while since our last devlog. We did some progress on the update but will need to share some news.

So Samara update was planned to have 2 new quests + smut scene. We'll have to cut down to 1 quest to make it to May, so 2nd quest will be pushed into next also small\medium sized update following this one. You will still get smut scene which this time has 3 animated cg.

So lets go through what progress has been made. Smut scenes are 100% drawn and about 80% rigged. Zlasova is handling the rigging and animation for Samara. The scene will have a bit longer setup\foreplay than usual but we think it will be worth it.


Samara sprite, which wasn't touched since the first demo of the game, has been reworked and added new animations / poses. We had to redo her animations since the old rig had to be reworked in order to fit new techniques we developed over time, including her looking back variant.
Additionally all location artwork is finished, so from art asset standpoint this update is ready. We currently need to finish rigging and animating love scenes and new enemy type + quest scripting / writing dialogues.


Obviously coding department wasn't idle all this time and were looking into optimizing our quest scripting routine since it was a bit of a bottleneck in the past. It is not finished, but we already integrated low level stuff with unity and runtime game. The general idea is to have the ability to edit quests at runtime (without unity), with more dedicated interface and tools that unity doesn't offer in its editor. This should should make our quest editing / testing / fixing routine much quicker.

As a side effect this also means that eventually players will have the possibility to edit existing quests and even create their own. If that's something you are into.

This should be all for current dev log, we can't wait to finish update to let people dwelve a bit into Samara's backstory and her story deeper. And in case you've missed it, we already reworked Samara's first recruit quest-line a bit to make it more memorable and interesting. It was indeed published by mistake in our latest patch (build 13.2). - Arbuz

Comments

Anonymous

Cool stuff :o