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Windows (64bit, 32bit), Linux, Mac.

 Alternative links: Mega.

Patreon code is "what". It allows to unlock the gallery, access the cheats from the options, and the dialogue editor with Alt+E. 

Speak to the purple robed crier in the Trade District to begin the adventure.


It's finally here, after a few months of delay we managed to finish it. This is our biggest update so far, and should provide around 2 or 3 hours of gameplay... if you skip the fights. If do you actually fight, then pay attention bleed threshold on player party, since part of bleed damage accumulates between fights and cannot be recovered by bandages. You amend this new damage by resting at inns\campfire or eating food with injured character. Speaking of fights, they now happen in the main world, rather than their own separate instances.

This update introduces a new login system for our patrons, using the Patreon API. The main goal being to unify the public and patreon builds, since they have been a pain in the ass to maintain in the past. This should allow us to produce more frequent bug fixes and updates.

On a side note, since this update was very late, we decided to give it to any former patron who donated $5+ since September, which was our original release target.

Our next update is already well underway and will feature the last recruitable companion, Osh'To. We are taking steps to prevent such a delay to happen again.

Enjoy this adventure in the meantime! 


Changelog:

- [Patreon] Whole new quest adventure.

- [Patreon] Adventure scene.

- [Public] Terri scene.

- 14 new locations.

- Combat directly in travel mode.

- 6 new enemies with unique abilities.

- 7 new drawings to collect.

- 2 illustrated smut books to collect.

- 2 collectible books.

- 7 illustrated codex entries.

- Customize the main character appearance.

- ~20 new skill upgrades.

- New passives upgrades system.

- ~20 new items.

- Ability to consume food to recover health between fights.

- 2 new soundtracks.

- ~50 new sound effects.

- Revisited the items sold by the merchants.

- New environment lighting system.

- Combat matchmaker & Save editor (Alt + E).

Files

Comments

Anonymous

I don't wish to be rude but when i put in the code for patreon it didn't unlock everything, do i need to be a higher level of membership? if so which one? I am currently only at the $5 tier after dropping down from the $20 tier. Do i need to go back up to $20?

Anonymous

Great to see this update. I'll give it a shot as soon as possible. What do your team plan to do to avoid other several months long delays of updates?

PriceForFreedom

Code should be universal for everyone. If you can drop by in our discord to explain the issue in details so we know if its a bug for sure and try help to fix it. https://discord.gg/rKECzvV

PriceForFreedom

Scale down scale of updates, and big questlines which can't be broken down into pieces will be worked in background until close to finishing. We will additionally improve some of our tools to improve questmaking, which is one of major bottlenecks in production atm.

Matouš Bolek

Are savegames compatible?

PriceForFreedom

No, we changed too many things this time. Next update might be compatible, but no promise. We added a "Build12" save with all the companions unlocked. So you don't have to redo their quest.

Anonymous

I keep accessing the patreon content from the browser and it says "Patreon content unlocked!" but it doesn't seem to be doing anything. All the patreon-only scenes are still locked. What am I doing wrong>

PriceForFreedom

Yes, someone else had this issue (some certificate stuff), and we worked out a fix which will be released today or tomorrow.