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So we have some good news. Current build is finally nearing completion and we already did few days of closed beta test at our discord server volunteers. Due preemptive testing build seems to be already pretty stable so minimal amount of bugs left to fix from beta test. We are planning to publish this build in early days of January. I'd give a number we expect but i know i'll jinx it.

So far testing with different people shown new content should be enough for 2-3hours even with combat skipping here and there and depending how much you willing to explore for lore and hidden collectibles... And god knows how much without skipping. There's multiple endings to the questline but generally progression is still linear-ish. 


That's all we can share about current update so far, so lets visit future update while we are at it. Pretty good chunk of art assets is done and other nearing completion. Location art is about 80+% complete.

Zla sova has been improving his skills and is being tasked to sprite work, rigging and animation for our last companion. Osh'to would be a bit special case, having 2 preferred weapons: club and bow.  Heavy club will effectively break through defenses of enemies and maim limbs, but will lack on bleeding damage. Bow is something most ogres are proficient with due hunting culture, but what is a hunting bow for ogre now is a warbow for a human. Osh'to will have dedicated abilities to archery and would be the only companion we plan to be able to fully specialize in ranged combat.

But whats the point of tall and strong companion if you cant get have a closer inspection. Upon successful recruiting quest she and redic will up for some fun, though to please such a big lady redic should really put his back into it.

As mentioned before, Osh'to update is planned to be much smaller than the current one so we wont have to wait as much for more content.  Additionally we will try to address some production issues to get back on regular posting track.


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