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Ay its time for our regular update how things are going so far to keep things clear and nice.

Work on future big update continues, this month we mostly planned to finish one of the dungeon locations for it. Still lots of stuff to cover, but should be manageable and will leave us with lots of new reusable props like mushrooms above which would be lightly animated. We wont uncover too much information about this major update until it gets very close to completion probably near end of August.


As for current June update everything goes smoothly. Deck put lots of time into groundwork of last missing mechanics: quest tracker, money system, items and leveling system. They are currently a bit placeholder-y looking due i am already sunk in tasks up to my ears, so will design proper UI once i get a window of opportunity. Unable to tell if it would be this update or not, but mechanics are already there and some already interactible.

Not only that, deck also worked on NPC AI to make things look more interesting and lively. Here is bug\stress test example VIDEO. Deck wouldn't be himself if it wasnt optimised to run on a toaster so your pc shouldn't catch on fire.

As for my work for this month update we gonna have 4 new animated sprites for world travel map. Gotta slowly replace all those placeholder npc sketch static sprites. This patch would include our next knight tier pledger character Lin from BioticEmu. You can see her sprite above and she already has dialogue half-body as well

https://i.gyazo.com/061ac3c1afc60b47f5b0d274e02a342c.png

And lastly Hera sex scene already has first stage CG fully completed and animated, the humping stage has most of the visual assets done, going to finish it fully this week most likely.

Writing team isnt sitting idle either apparently. SKoW as mentioned earlier covering Hera sex scene, while Valaska running additional check on grammar mistakes and small adjustment here and there as well as cover lots of new NPC dialogue for new 2 quests for Hera.

This obviously isn't completely list of eveyrything in the upcoming update, so you can check the changelist once build is out to properly evaluate how much effort went into this. Build is planned in the end of June, no specific date yet.


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