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In my free time I was trying to learn Godot, a free game engine that I'm planning to use for possible future projects. 

My favorite part in WaB is that NPC aren't just standing in their designated places, but have their own schedule. But in a future project I would love to actually see them moving around from the task to task. Waking up, going to work, doing some random stuff, maybe visiting a tavern, and going back to sleep.

In this video I'm testing very early implementation of such system, with 3 NPC that might be familiar to you as testing subjects. These 3 NPCs have same script, but was assigned different job in town, different sleeping spot, and different schedule.

Don't know how many of you guys are interested in such stuff, but I'm personally enjoy this kind of early looks.

It's just a learning project, not a new game. I'm working on WaB and new update will be at 12th as usual :)

Files

NPC movement test

Test of NPC movement based on schedule in Godot

Comments

The Black Warden

Just one question; would interacting with them trigger a lewd scene of any sort, depending on where they currently are walking from?

boobsgames

At the moment it's not a game. I have a tasting locations, a couple of NPC following their schedules, player character with his movement system, dialogue system, basic save/load system, settings, but no gameplay or sex scenes. Technically it's not that hard to add a sex scene, the challenge is to make a system that let's you add such scenes easily during future development. Like you create a template that can be triggered with swapped illustrations, animations, sounds, dialogues and with different conditions, and then reuse it for different scenes. For now I'm focusing on NPC behavior, like I want them to choose a stool in the tavern for example and sit on it, or say hi to other NPC when they bump into each other. It was hard to make them to find their own beds and not get stuck (they still sometimes get stuck, I need something that detects it and unstucks them), so it will take time xD Ideally, yes, I would like the sex scene to adapt to the surrounding areas, but it's really early to think about it :D

Streye

That's really cool. How intuitive do you feel Godot is? I tried early versions of RPG maker and stencyl which were 100% not intuitive to a non-programmer.

boobsgames

I don't think being intuitive is a thing for game engines. Godot certainly felt to me more logical then Unreal 5. RPG Maker is more like a game editor (reminded me the editor for HoMM4), Godot is a proper game engine, which means you're expected to code everything, including menus, inputs, etc. So instead of legos you get tools, does it make sense? You will need to learn how to code and how to organize the project. if you want to get and idea of what it is to work with Godot, I recommend to find one of the "making platformed in Godot" or "making top down RPG in godot" tutorials on youtube and try to follow it step by step. I can recommend you a good one if you want, it should help you get started