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This is not an in-game screen, this is like made on my drawing software, so I use it as a guide.
Other UI are missing, the top menu to access different panels.

I tried to show you also because it's more clear in my mind after I try to explain it to people.

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You could see the map and events on it. Both available and not available (Only counting event that have been included in the game, not future events)

I wanted something that let you see exactly when you'll see all of the new content. It's frustrating when you play a game and don't know if you have missed something or not.

When a new event is available I want to add the "New" logo.

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I didn't do a real complete map where you click on the border and move step by step, because I think it's cool but for now I prefer to focus on the essential.

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When you enter a place, you can see the different events (unavailable event should have a locker logo)

Main events, individual events, Branch events should disappear after playing it, Permanent event will stay.

You can see The branches on the right, you will have to play the permanent event to reach the point you can select which Branch you want to play. These Branches are unlocked with branches event.

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This is what I'm going to try to make, I will adapt it during the process, because I will surely find some things need more clarity etc...

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You can see Rosa's Branches on the right.

It's different from branch events. I will add a section in the game the explains what are the types of events.

These are her real branches. I tried to give it a title! I intend to make a girl tab to explain the branches and give more details about the girls.

So, the Branches you see on the right after selecting the Permanent event are new options for that permanent event, that you've unlocked by doing the associated Branch events.

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I gave a title name to the branches, because for example, a Sub Branch for a girl and a Sub Branch for an other, are not the same type of behavior at all. It completely depends on the girls and it oriented to what she could like.

For example the "Sub" Branch of Rosa is the "Ready to enjoy" branch, but it's completely different style from a revenge sub of an other girl.

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The "default" is the event when there is no branch activated. It means it's her first natural behavior. For example Rosa will almost always have a motherly attitude, this is not a Branch because this is not "optional".

Branches & Default event will also have different levels, the default will offer new options as the individual story progress, and the Branches will ofer new options as you progress in her Branch events.

All of these event levels will have requirement of story progression so you couldn't reach a step not reached in her story yet.

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After you end the introduction, you will be able to navigate on that map, I placed many small permanent events to discover, it's mainly passing normal/cute time with the girls. 

Jasmina will have her first Morning event, as it's unlocked in the end of the introduction.

Permanent events for each girls will need to reach a step to unlock it. For example, once you go to the love hill with Naj in the Main event, you will unlock the permanent event of Love hill with Naj. (Permanent = repeatable)


These events, will evolve, obviously. All options should stay available so you won't miss events anymore.

Most of them will quickly require to finish the main events.

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The next update is really heavy in UI and coding, that's also why I separated it, so we can focus on that aspect, as creator and you as tester.

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Tell me what you think of all of this, and see you soon!

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Comments

TheMightyDG

Very cool i like the idea

Senpapi

Oooooh I don't know how much more excited I can get