Progress report (Patreon)
Content
I've prepared a cool image of Berry, I will post it in a few hours with a fun poll!
I've made a softer outfit for Rosa, they will need different outfits for different occasions, one outfits you saw are not their all the time outfits.
I was inspired by Sophie's skirt in Harem island!
I prepared the "introduction" in details, well I don't know if it's and introduction or just the start of the story.
=> I change my plans a bit.
The story "before the roaming step with the map" is very long, it will take me too long before getting a first update.
So, I decided to split it.
The first update posted for Patrons will contains around half or the first event, I chose a good moment to cut it, so it will be like a screen that tell you to save at that moment, you won't be able to move in the house.
It might be less than the half in fact, because I could to time to setup a lot of things in the coding and basic stuff.
The 2nd part will then continue the story, and end at the moment you're able to see the maps. It will be longer than the first part, because everything would be setup, I should be able to progress easier.
So, what is postponed is the free available version, the first version for the public. That first version will contains both parts of the introduction/first event.
I might need an other month to finish all the game setup and content for that first update, an other month for the 2nd part, so the First public version would arrive during december (but Patrons will now be 1 month in advance so in December you'd already have the next content compared to the public), So until then, it will be kind of Private content between us :D
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Other than that, I took a bit of time to please myself, by reworking a few things.
I imagined a different method to create hairs, more fast but also more satisfying in the process and the result, I think I got one!
A very simple description of it: Instead of sculpting over a primitive, I start by tracing curves (without geometry) following the direction I want, then I link every points to create surfaces with edges directly in the right direction :D I felt a lot less frustrated with this method (does only work for "pack of hair")
I also realized that I don't have to make reality life proportion of stuff. In cartoon, clothing are not realistic, most of the time, details are bigger, thicker, I tried it with the earrings on the image above, on the left I made it thicker, but in the end we see it better!
I also tried it on Rosa's belt, I made somethin more simple, thicker, in the end it's alright!
I also updated may morphes of clothes (wrinkles, adaptive morphes...), morphes of bodies that you wouldn't even notice if I don't say it x) Like I made Rosa's legs a bit thicker, visible on the image. I updated more legs from other characters, There is the "outside Quad" that had a shape I didn't liked on all characters. Now it's good :D
I've prepared the first scenes in details, and finishing to prepare the overall of the other scenes of the first part of the game.
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Thanks for reading!
What do you think of Rosa' "soft" design?