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I've started to build new characters, it's far from being finished, but I wanted to share the creation step & process

!The head isn't sculpted at all, because I want to do it separately. I only work on her body. As I use Daz3D, the point is to make it usable for new characters, it's converted into parameters so in the future I could create characters by combining parameters. For example, this would become a parameter for basic muscular bodyshape, so I could start from there and go faster, apply different breasts, different Heads, etc...
It's like I create my own character creation set up :D

For now I named her Jasmina, it's a mix between Yasmina and Jasmine haha, She is very muscular and will be short-haired. I've already set up her skin color and hair color (not the style yet), she's brown skin for a change. Also, she has smaller tits than usual haha! It fits good her "fit" aspect.

I can't tell yet about her personality, because it still needs some adjustments to fit the story and all outcomes.


The next character would look more like CwG girls, with huge Tats! After Berry you will meet Cherry! XD

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Sculpting Jasmina

To create the character, I'm starting with the generic Genesis 8 character from Daz studio, which I import on Blender. I added the G8F basic model to see how it looks.

I wanted a character That looked like a Girl I saw in a hentai like 15 years ago, I don't even remember the name but I remembered I felt something special about her design! Not a copy of course (also I don't even remember how to find it again, but I remember the "flow")

When I consume content on the internet, I use to save images or video when I see a bodyshapes or bodyparts that I love, then I try to apply it when needed. Little bit little, anatomy becomes like an instinct (at least on the surface)

A muscle that I LOVE, no idea why, is the external quad, so weird but I LOVE when I see it è_é

I will probably adjust some details but I think it's pretty good. I'm actually doing perfectionist work, because in reality a lot of details won't be that visible when doing 2D renders XD

After I finish her body I import it back into a G8F model in Daz3D and convert it to a Parameter that goes from 0% to 100%. I could use the % I want for later characters and combine it with other parameters (and adjust on Blender if needed)

Once I have her body finished, I will sculpt her head with the same method with Blender. I will try to make more different faces for the characters with details to make them more "unique", I'll show you more WIP to get your feedback.

After I finish her head, I will sculpt her hair. Short hair is the hardest to sculpt, there is plenty of little strands of hair, arg!


After that, I will finish her skin & textures. I already made a basic texture for her body & head, however, I want her to have tattoos on her arms, it will be the hardest part because it will cross different surfaces. Arms and body have a different surface so I have to make them fit. I know how to do it in theory but it will be complicated haha, but I already know I'll love the result.

Once it's finished, it will be time to imagine her outfits and sculpt them!


It appears to take time, and it does, but once everything is sculpted it will become much faster to create content!

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Comments

Anonymous

No massive hummina humminas. Without the giant bam bam pow pows how am I supposed to like this eroniverse character? Edit: I'm joking lmao

BlackDragon90

Will this character be in CwG or in it's sequel? You mentioned before that the "sequel" of CwG will have only new characters (that's what I understood).

Smithingblacksmith

I love the idea of this muscular girl ! Can't wait to see how she will look like at the end !

Anonymous

Cab we pllleeeaaassee get a woman with a big 'ol booty. Big like Berry's chest plleeeaasssee

s

She skipped arm day, haha