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Hello! this is a work in progress. 

I saw many messages concerning the sex battle system, many of you liked it, but,  many of you considered it as a "mini-game".

The thing is, on my plans, it's not supposed to be a mini-game, it's the game itself! so it's not supposed to be an option or being too easy, it's the game!

I'm actually reworking it to make it more understandable, some of you liked it but didn't understood how it works.

I'm actually making it looks like a turn based battle.
When you choose an action, it deals "Damages" like in a RPG battle (The "Damages" are just a pleasure points, and her "Life" is her orgasm gauge.

it's not % anymore but points, so it's really managed like a normal RPG battle.

I'm removing the speed/impact system because it was too hard to follow, now I'm just putting one "intensity", so your actions will be different.

I will also add an endurance gauge that will act like Mana

I think I will put the action in an action bar instead of showing them like dialogue choices, so you guys could really see  that it's like when you select a spell in a battle.
I could even add like a popup info when you put your mouse over the buttons that explains what is the action. (like a short sentence and the basic "Damages".)


As I said, I really want this sex battle game-play to be important, to be the main feature of the game, it needs to be exceptional!

For people that are into strategy

For people who likes numbers like me, here is a preview of the formulas for damaging (I mean giving pleasure):

Female pleasure =
Base * Sex Skill * Intensity * (Submissive/dominant taste of the girl) * esteem * impact of esteem

Base: A basic value

Sex skill: Your personal skill

Intensity: intensity of the act, it's how it goes fast or hard.

Sub/dom Taste: each girl have a taste for submissive stuff or dominant. this has a direct impact on her pleasure. 

Esteem: How she likes you

Impact of esteem: Some girls gets more pleasure if they have feeling for the guy they are with, and some doesn't.

Male pleasure =
Base * Intensity * (1+Turns/5)*her skill

As you can see, the more the battle is during, the more you earn Pleasure per action.

I'm sorry if math doesn't interests you x) You can't imagine how fun time I get by doing that :o, I'm WEIIIIRD!


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Comments

Anonymous

I'm hopeful that this will be an engaging system for the game, though I'd imagine it's worth being cautious about adding too much emphasis to it. I know I enjoy your work for the entertaining scenarios and imagery first and foremost. I'd hate to see a situation like Full bright had where Gone Home was a smash hit with it's story telling, and when they made a sequel, it was poorly received because, while it was a better 'game' it was a lesser story and fell short on expectations. They'd seen the lack of mechanics in Gone Home as a negative, but players had found it to be part of what they had loved.

Anonymous

Like I said though, this looks promising!

eroniverse

yeah I see what you mean, like, people don't expect the same experience from a game and an adult game