Home Artists Posts Import Register

Content

Kirin’s Blessing

Armour (medium or heavy), very rare (requires attunement)

Component: pouch of Celestial scales

It is a long held tradition among the Heirs of Kirin that the highest ranking members must prove the purity of their hearts by obtaining the blessing of a kirin. Of the few who succeed, even fewer return with a pouch of the kirin’s scales, a gift to the exceptionally virtuous. 

Conductive Scales. While wearing this armour, you have resistance to lightning damage.

Conjuring Helm. As an action while wearing this armour, you can remove the helmet and call for a kirin’s aid. When you do, a kirin guardian emerges from the helmet, wearing it. It appears in an unoccupied space within 5 feet of you and disappears after 1 hour, when it is reduced to 0 hit points, or when you use an action while within reach of it to remove its helmet. No matter how the kirin guardian disappears, the helmet is immediately transported back onto your head.

The kirin guardian is an ally to you and your companions. In combat, it shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Once this property has been used, it can’t be used again until the next dawn.

---------------------------------------

Rare variant: This item doesn’t have the Conductive Scales property.

---------------------------------------

Spark

Evocation cantrip

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Instantaneous

Class: Sorcerer, Warlock, Wizard

A spark of bright light arcs from you to a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 lightning damage. On a critical hit, the target is also blinded until the end of its next turn.

The spell creates more than one spark when you reach higher levels: two sparks at 5th level, three sparks at 11th level, and four sparks at 17th level. You can direct the sparks at the same target or at different ones. Make a separate attack roll for each spark.

---------------------------------------

Files

Comments

No comments found for this post.