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Hi all, introducing [CGMZ] Controls Window!

This plugin allows you to add a small window to each scene of yours letting the player know what the controls are. You can customize the window for each scene, although there is a set of fallback settings which will be used if no preset exists for a given scene.

This plugin also changes what is displayed based on the player's last input. For example, perhaps they start out using the keyboard and see OK: Z in the window, and then later they change to a controller they will then see OK: A (for the A button on the controller). It looks something like this:

Text codes are supported in the window, so you can also have it display icons representing keys or gamepad buttons.

This plugin is pretty simple, but there are some things I want to add before the plugin reaches beta stage. Mostly, I want to add more customization options for the window. Currently, you can set the window x/y/width/height, text alignment, font face and font size, and what text displays for keyboard or gamepad inputs. Additional settings might be things like adding options to have a different window background style, windowskin, windowskin tone, etc.

Do you have a feature you'd love to see added too? Let me know in the comments down below or in the #suggestions channel of my Discord!

Happy RPG Making!

This update adds a lot of new options to change the display of the controls window to hopefully help it fit into any scene better. You can now change the windowskin of the window, or make it a dim or transparent window. You can also control the tone of the window, which is the color the window will appear. Window padding and back opacity were also added as options. Padding determines how close the text will appear to the edge of the window, and back opacity determines the transparency of the window's background.

This update adds an option to use an alternate line height calculation, which will allow it to blend in much better with windows in certain scenes (such as the menu).

This update also adds the option to draw a background image to the window. Now you can have an image behind the control text. Along with this, there is an option to report the size of the window to the dev tools console so you can get width and height dimensions expected for your images.

Comments

David Bignell

Hi! As ever, I love your plugins! I was wondering if there was any way of making the controls window transparent? Also, I can't seem to get the window low enough on the screen, 100 gives me a box that is too tall, perhaps I am doing something wrong. I hope this all makes sense!!

Casper Gaming

Hi, not currently but I can add transparent/dim as an option in a future update, thanks for the suggestion. As for the second part of your question, changing the window Y value will lower it on the screen.