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Hi all, introducing [CGMZ] Enemy Upgrade!

This plugin adds more options to your enemy database parameters. You can have variance on just about everything, from each individual stat to the exp and gold drops. Using this, you can make your enemy vary slightly in how hard it is each time the player encounters one, and you can also make them drop a range of gold. For example, maybe your soldier enemy drops between 25 and 50 gold each time one is defeated, instead of always dropping exactly 25 gold.

This plugin also adds hue and size variance for enemies. You can make each enemy have a random hue within a certain distance from its base hue, and you can also make the enemy scale in size slightly from its base size.

This plugin adds more drop items, and more control over your drop items. You can now add as many drop items as you want to an enemy, and use a percentage based system instead of the denominator format default drops use.

Finally, this plugin can add an icon property to enemies. This will allow you to have an icon appear before an enemy's name in battle (and later on in CGMZ plugins). Currently, this works by appending an icon text code to the enemy's name, which means you will need to have another plugin that can display text codes in the battle windows such as [CGMZ] Text Codes Everywhere.

Have a feature you'd like to see added? Leave a comment below with your suggestion, or use the #suggestions channel in the Casper Gaming Discord.

Happy RPG Making!

This update adds the option to have multiple alternate images for your enemies. This is useful in case you have a more generic enemy, such as a goblin, soldier, etc. and want to have multiple possible images for the enemy but only use one enemy database slot for that enemy. When the enemy is encountered, the plugin will search for alternate images and then randomly select one to use during the fight. Believe it or not, all enemies shown in the below image are the same Goblin enemy in the database:

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