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Hi all,

The Day Night System adds a configurable time system to your game (not visible to the player). You can recreate seconds/minutes/hours/days, or you can create your own time system where maybe there are only seconds and minutes! Or hours are only 20 minutes! It should be completely configurable.

In addition to the hidden time tracking system, you can set up specific maps to automatically tint at certain times in your time system. For example, you might want it to tint to a night time tint at the in game time on 22 hours each day. Or you may want a sunset tint at 18 hours into each day. And a sunrise at 6 hours into each day.

Currently this plugin also supports plugin commands for adding/subtracting/setting the time, and getting the time for use in eventing.

I plan to add the following features before it reaches BETA stage:
1) More control over time and when it is tracked

This plugin is only for the concept of a day, so things like weeks or months or years is not in the scope of this plugin. If you have any additional features you'd like to see as part of this plugin leave a comment below or in the #suggestions channel of my discord. Please also report any bugs you might find.

Happy RPG Making!

Alpha Update April 27, 2023: Hi all, this plugin has been updated today to add a plugin command that allows you to stop/start time. Now you can pause time during things like an important cutscene that you don't want time to progress during the sequence.

This update adds the concept of a full day, and the plugin will now keep track of how many "days" have passed in game. You can get the day count into a game variable for use in your events through a new plugin command: Get Days. You can also have a common event automatically run when a new day begins.

This update also changed to warnings via the dev tools console when a JSON parameter is configured incorrectly. Previously, it would crash with an error about an invalid JSON token. These warnings are still important to fix, since your plugin parameters will not load until they are set up correctly.

This update adds a few new options for where time is tracked. Previously this plugin automatically tracked time in the map scene and nowhere else. Now there are options to track time on the map, battle, or menu scenes. You can track time in all of them to track time almost everywhere in your game, or you can choose a few to allow your players to pause time in certain cases.

This update also fixed a crash that could occur when trying to do an event test.

Comments

yamuk516

does it work with holidays plugin?

Casper Gaming

Hi, there are no bugs when using both, but there is no integration with [CGMZ] Holidays if that is what you mean. My holidays plugin is based on real time, it will be tricky to integrate it with this as this creates its own time system that does not need to be based on real time.