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 The base classes you would need to create a card game plus an example  game (crazy eights) made using only those classes and screens.
The  advantage of using screens instead of labels for a minigame in renpy is:  it can be called and played at any time in the game. also animating  should be easier in screens but it might be just my preference.

I'm  terrible when it comes to adding comments to my code, it's the side  effect of the way I write code (slapping the keys till something appears  on the screen) but don't worry, I'm always online on discord to answer  your questions if you encounter something that doesn't make sense.
Before adding it to my GitHub, it will be available exclusive to my patreons  

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Card games basics plus a crazy eight example for renpy

The base classes you would need to create a card game plus an example game (crazy eights) made using only those classes and screens. The advantage of using screens instead of labels for a minigame in renpy is: it can be called and played at any time in the game. also animating should be easier in screens but it might be just my preference. Before adding it to my GitHub, it will be available exclusive to my patreons for a while: https://www.patreon.com/KiaAzad

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