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Another main character. I'll probably make more recordings of me creating characters since I think the process is interesting to watch.

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Making the Guildmaster (Modeling + Texturing)

The entire process of making a 3D character in Haggard: 1) Modeling special features (I already have a base male/robed dwarf model I start from); 2) Setting up the texture UV; 3) Sketching the texture by drawing guidelines directly over the model; 4) Painting the 2D texture in Photoshop; 5) Fixing the 2D texture seams and seam-sensitive details by painting over the model again.

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