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Poll

New Character 1 -- Skill

  • Athletics 1
  • Close-combat Weapons 2
  • Cooking 4
  • Crafting 1
  • Driving 2
  • Electronics 3
  • Empathy 5
  • Hand-to-hand 1
  • Intimidation 0
  • Leadership 1
  • Medicine 13
  • Persuasion 2
  • Ranged Weapons 0
  • Scavenging 2
  • Science 1
  • Search 0
  • Stealth 6
  • Survival 2
  • 2018-03-31
  • —2018-04-21
  • 46 votes
{'title': 'New Character 1 -- Skill', 'choices': [{'text': 'Athletics', 'votes': 1}, {'text': 'Close-combat Weapons', 'votes': 2}, {'text': 'Cooking', 'votes': 4}, {'text': 'Crafting', 'votes': 1}, {'text': 'Driving', 'votes': 2}, {'text': 'Electronics', 'votes': 3}, {'text': 'Empathy', 'votes': 5}, {'text': 'Hand-to-hand', 'votes': 1}, {'text': 'Intimidation', 'votes': 0}, {'text': 'Leadership', 'votes': 1}, {'text': 'Medicine', 'votes': 13}, {'text': 'Persuasion', 'votes': 2}, {'text': 'Ranged Weapons', 'votes': 0}, {'text': 'Scavenging ', 'votes': 2}, {'text': 'Science', 'votes': 1}, {'text': 'Search', 'votes': 0}, {'text': 'Stealth', 'votes': 6}, {'text': 'Survival', 'votes': 2}], 'closes_at': datetime.datetime(2018, 4, 21, 17, 20, 37, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 3, 31, 15, 46, 55, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 46}

Content

In Zombie Exodus: Safe Haven, I have tried to give each NPC a main skill. What should our musician's main skill be?

Note: sometimes, it's good to trow in a curve ball to add depth. For example, Madison is good at ranged weapons or Nora is good at intimidating.

Comments

Austin Teets

Quite honestly, I would think a musician would have the empathy trait. Personally because my character would really vibe with hom, considering my Primary Trait is empathy, and also because a musician creates music from the heart and soul, and to make people feel something. He would have to vibe with everyone.

jimdattilo

I'll stop this poll tomorrow and move on to a few new options so we can start rounding out our new character.